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Beginning C++ Game Programming- Part 2, Packt Publishing

License: MIT License

C++ 97.02% GLSL 2.98%

beginning-c-game-programming--part-2's Introduction

Beginning C++ Game Programming - Part 2 [Video]

This is the code repository for Beginning C++ Game Programming - Part 2 [Video], published by Packt. It contains all the supporting project files necessary to work through the video course from start to finish.

About the Video Course

This video course is all about offering you a fun introduction to the world of game programming, using a fun, fully-playable game. The game is an addictive frantic split-screen multiplayer puzzle-platformer.We will go through the key C++ topics, such as OOP (Object-Orientated Programming).While building the game, you will also learn exciting game programming concepts such as directional sound (spatialization). Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features—for example, split-screen coop, immersive directional sound, and custom levels loaded from level-design files.

What You Will Learn

  • Get to know C++ while simultaneously learning game building
  • Learn more advanced C++ topics such as classes, inheritance, and references
  • Get ready to go and build your own unique games!

Instructions and Navigation

Assumed Knowledge

To fully benefit from the coverage included in this course, you will need:
Experience in C++ is necessary

Technical Requirements

This course has the following software requirements:
C++

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