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zombiesurvival's Introduction

Game bắn súng góc nhìn thứ nhất sử dụng Nav Mesh Agent

Sử dụng Animation Event để kích hoạt hiệu ứng đòn đánh cũng như gây sát thương cho mục tiêu

Sử dung các Parameter để trigger Transition chuyển sang các State khác nhau của nhân vật và mục tiêu

Sử dụng Probuilder để xây dựng nhanh chóng các khối đa diện và điều chỉnh Material 1 cách trực quan trên cách khối

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