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groceryrun's Issues

Abstract basic platformer enemies

Think about the functionality I want them to have. I don't think I should randomly place them via some algorithm. Instead, let me just zoom out the map and place them in where I want to. So I should be able to choose x, y levels, maybe boundaries if I don't let them move freely, speed and character image.

Pause screen is cell phone with tasks

At the start of each level, there should be a buzz sound and a phone should pop up with a text from Mom which tells the player which items to get. This can also be our pause screen with additional options like Leave Game.

Plan and build levels

I really want to think this through and come up with more game mechanics.

  • Do Tiled Map Editor tutorials.
  • Think of more game mechanics. For example, I want to implement trampolines which make you jump higher. I also want to add interactive platforms, like grabbing a cart or crate.
  • Make each level have multiple rooms. Example.
  • Maybe a buildup to the final boss battle.

Plan and put notes in the wiki.

Fullscreen support and viewport cleanup

Understand how I can support full screen and window resizing a certain ratio. Don't have to accommodate all ratios. Here's a tutorial. Yeah, just accommodate two sizes: initial size and fullscreen. Technically this allows any ratio but it means I can get away without worrying about text wrapping or image layout. I can figure out custom resizing later.

Also, allow for vertical scrolling. Clean up viewport management.

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