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Rough implementation of inverse kinematics using OpenGL ( for drawing IK chain ) and C++ ( to setup bone hierarchy / movement )

C++ 18.47% C 79.43% CMake 0.57% GLSL 1.53%

math-opengl-inversekinematics's Introduction

Rough implementation of inverse kinematics using OpenGL ( for drawing IK chain ) and C++ ( to setup bone hierarchy / movement )


Platform build: x86 / all configurations

OpenGL: GLSL4.3, OpenGL32.lib, glad

Windowing: GLFW

Math library: GLM


CMake build (With CMake installed and command prompt opened in project's root directory)

  • Generate project files for x86 platform ( in this case win32 )
[Project root directory]: cmake . -B build -A Win32
  • Build project
[Project root directory]: cmake --build build -t IK
[Project root directory]: cd build/Debug
[Project root directory / build / Debug]: IK

Free base

IK_Demo_Free_Base.mp4

Fixed base

IK_Demo_Fixed_Base_compressed.mp4

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