Rough implementation of inverse kinematics using OpenGL ( for drawing IK chain ) and C++ ( to setup bone hierarchy / movement )
Platform build: x86 / all configurations
OpenGL: GLSL4.3, OpenGL32.lib, glad
Windowing: GLFW
Math library: GLM
CMake build (With CMake installed and command prompt opened in project's root directory)
- Generate project files for x86 platform ( in this case win32 )
[Project root directory]: cmake . -B build -A Win32
- Build project
[Project root directory]: cmake --build build -t IK
[Project root directory]: cd build/Debug
[Project root directory / build / Debug]: IK