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๐Ÿ˜Ž ๐Ÿฟ React hook for highly-performant and manipulable animations using Web Animations API.

Home Page: https://use-web-animations.netlify.app

License: MIT License

TypeScript 86.94% JavaScript 3.19% Shell 0.14% HTML 3.32% SCSS 6.40%
react hook animation web-animations web-animations-api use-web-animations waapi playback-control motion performance

use-web-animations's Issues

Typescript types don't include animation presets

Bug Report

Describe the Bug

A clear and concise description of what the bug is.

The Typescript types in index.d.ts don't define the huge list of (incredibly useful) preset animations. For example, when importing the fadeOut preset:

import useWebAnimations, { fadeOut } from '@wellyshen/use-web-animations';

I get the following error (even though fadeOut is exported by index.js... it's just not defined in index.d.ts so Typescript doesn't pick it up):

Module '"@wellyshen/use-web-animations"' has no exported member 'fadeOut'. Did you mean to use 'import fadeOut from "@wellyshen/use-web-animations"' instead?

How to Reproduce

Steps to reproduce the behavior, please provide code snippets or a repository:

  1. Create a Typescript project and import an animation preset.
  2. Try to compile (or just run ESLint).
  3. See error.

Expected Behavior

To fix this, merely add all of those animation presets as exported constants to your index.d.ts (this will be quite tedious... you should probably look into a better way to do this perhaps).

The hook die when I try to use 'onFinish' property function

Bug Report

Describe the Bug

I'm try to make a sidebar slider and I need to know when is the animation finished. I'm using the property 'onFinish' and the browser trown an error saying 'Can't read property then of undefined'. I'm using next.js by the way.
Your library is awesome!

Screenshots

image

Example with Higher Order Component

Feature Request

I'm trying to find a way to make an animation with your hook reusable in a High Order Component. It may be my confusion around ref, but I would be interested to see if you have an example of use-web-animations in an HOC

Additional Information

Following up on my question on Twitter ๐Ÿ˜

Animate array of refs to move hundreds of elements with one animation definition

Feature Request

Describe the Feature

Hi! I'm trying to animate something like confetti falling down seen here. In order to get this to work I want to animate hundreds of small divs, with small variations between the animations.

Describe the Solution You'd Like

If I have something like this in my component:

const {pushToRefs, getAnimations} = useWebAnimationGroup((index) => {...confettiFalling(index)})
// confettiFalling returns slightly different parameters for each index
return <>
  {[...Array(1000).keys()].map(key => (
    // pushToRefs registers each div in an array and runs the function provided to the hook for each one.
    <div className="confetti-particle" key={item} ref={pushToRefs}/>
  ))
</>

Then I'd like to be able to pause/reverse all of the animations as if they were one

const handlePause = () => getAnimations().pause()

Describe Alternatives You've Considered

I could maybe get it t work with a HOC which calls the use web animation hook internally, and provides a prop for play state, and have the HOC use useEffect to react to the changes. It would be a bit cumbersome maybe, but it can probably work fine for my usecase.

Built-in animations of "Animate CSS" aren't working in version 6.

Recently I was working on a project. I had installed version 0.6 and there was an error that "bounce is not exported from @wellyshen/use-web-animations". Then I installed version 0.5.11 and it was working then.

Hope my issue will be helpful in solving the problem.

"onFinish" does not work with vite 3.0 dev mode

Bug Report

Describe the Bug

The latest vite3.0 & React will trigger unmount forcibly at the first render.
This behavior causes hasUnmountedRef.current === true. The related code is as below.

        if (!hasUnmountedRef.current) {
          // @ts-expect-error
          onFinishRef.current({
            playState: animation.playState,
            animate: animate,
            animation: animation
          });
        }

How to Reproduce

  1. Launch vite example project
  2. Copy the below code
import { useState } from "react";
import reactLogo from "./assets/react.svg";
import "./App.css";
import useWebAnimations from "@wellyshen/use-web-animations";

function App() {
  const [count, setCount] = useState(0);
  const { animate, ref, playState, getAnimation } = useWebAnimations({
    onFinish: ({ animation }) => {
      console.warn("onFinish");
    },
  });

  return (
    <div className="App">
      <div className="card">
        <button
          onClick={() => {
            animate({
              keyframes: [
                { transform: `scale(1.08)`, offset: 0 },
                { transform: `scale(1)`, offset: 150 / 500.0 },
                { transform: `scale(1.08)`, offset: 1 },
              ],
              animationOptions: {
                duration: 500,
                easing: "cubic-bezier(0.3,0,0.15,1)",
              },
            });
            setCount((count) => count + 1);
          }}
          ref={ref}
        >
          count is {count}, {playState}
        </button>
      </div>
    </div>
  );
}

export default App;

Expected Behavior

"onFinish" should be triggered

Your Environment

  • Browser: [e.g. Chrome]
  • Version: [e.g. v105]

onFinish is only called after first finishing an animation

Bug Report

Describe the Bug

I'm trying to use the onFinish callback, together with controlling play status. After the animation finishes for the first time, the onFinish callback will be called, but not on subsequent calls.

How to Reproduce

Add an onFinish handler, start the animation with getAnimation().play() twice.

CodeSandbox Link

Bug example.

Expected Behavior

onFinish should be called whenever playState switches from 'running' to 'finished'

Your Environment

  • Device: Lenovo thinkpad
  • OS: Manjaro Linux
  • Browser: Both Chrome and Firefox tested.
  • Version: Both 0.9, and 0.7.4 show this behavior. I have not tested 0.8, should

Animation loops before finishing when using dynamic keyframes

Bug Report

Describe the Bug

I have tried creating a HOC with an animated box, which has slightly different animations depending on Math.random(), the animation should run once and finish, but for some reason it keeps looping and each box finishes animating after a random amount of iteration.

How to Reproduce

import "./styles.css";
import useWebAnimations from "@wellyshen/use-web-animations";

export default function App() {
  return (
    <div className="container">
      {[...Array(5).keys()].map((key) => (
        <AnimatedBox key={key} />
      ))}
    </div>
  );
}

const AnimatedBox = () => {
  const { ref } = useWebAnimations({
    keyframes: [{ top: "0%" }, { top: Math.random() > 0.5 ? "50%" : "100%" }],
    animationOptions: {
      duration: 1000,
      fill: "forwards"
    }
  });

  return <div className="box" ref={ref} />;
};

styles are only for the flex container and to get the boxes to have size, background, and position relative.

CodeSandbox Link

Here's a codesandbox with the issue

Expected Behavior

I expect the animation to be calculated once the first time the hook runs, then be executed, and finish, instead of looping.

Your Environment

  • Device: Lenovo Ideapad
  • OS: Linux
  • Browser: Both Chrome and Firefox tested
  • Version: 0.7.4

Additional Information

Placing the arguments inside a ref and using that fixes the looping:

const AnimatedBox = () => {
  const options = useRef({
    keyframes: [{ top: "0%" }, { top: Math.random() > 0.5 ? "50%" : "100%" }],
    animationOptions: {
      duration: 1000,
      fill: "forwards"
    }
  });
  const { ref } = useWebAnimations(options.current);

  return <div className="box" ref={ref} />;
};

Should the hook do this internally? Or should this workaround be added to the doc?

No way to cancel animation state updates on an unmounted component

Bug Report

Describe the Bug

There appears to be no canceling of the animation when the component unmounts. onFinished will still fire, even if the component has been removed from the DOM by React. The internals of use-web-animation also perform state updates during the animation cycle, which causes a warning from react.

How to Reproduce

  1. Go to the code sandbox link below
  2. Watch the console
  3. After 2 seconds you will see the typical react error:
Warning: Can't perform a React state update on an unmounted component. This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in a useEffect cleanup function.
JustWaitAnim@https://zzit3.csb.app/src/App.js:27:58

I've traced this into the code, and I believe the warning originates from checking then setting the animation state:

if (prevPlayStateRef.current !== curPlayState)
setPlayState(curPlayState);
.

CodeSandbox Link

Codesandbox link: https://codesandbox.io/s/use-web-animations-no-state-unmounted-component-bug-zzit3?file=/src/App.js

Expected Behavior

Personally, I didn't expect the onFinish callback to fire if unmounted! But I understand why it does. Mostly, I don't think the hook should trigger React warnings.

I see a few possibilities:

  1. prevent checking for animation state if the component unmounts
  2. cancel animations when the component unmounts (a new feature? canceling animations seems non-trivial to prevent thrown exceptions: https://developer.mozilla.org/en-US/docs/Web/API/Animation/cancel#exceptions)
  3. provide a flag option (autocancel?) that will call animation.cancel(), as well as cancel any checking and callback execution.

I ran into this bug because I was controlling the autoplay option with a component property. This actually resulted in the animation running twice! It took me several hours before I found the issue: use-web-animations uses these values to know whether to apply the animation. Thus, it assumed that it was a new animation configuration and should be applied. I was using the onFinish callbacks to trigger logic updates, which caused many bugs due to firing twice!

Additional Information

Thank you for making use-web-animations! I think it's a really neat library!

Pseudo Element Animation Support

Feature Request

Describe the Feature

Adding a pseudo element attribute to the options object - similar to the actual native api

Ex: https://css-tricks.com/pseudo-elements-in-the-web-animations-api/

Describe the Solution You'd Like

When instantiating a new web animations object, there should be an option to define a pseudo element you'd like to target

const { ref, playState } = useWebAnimations({
    keyframes: {
      transform: "translateX(500px)", 
      background: ["red", "blue", "green"], 
    },
    timing: {
      delay: 500, 
      duration: 1000, 
      iterations: 2, 
      direction: "alternate", 
      easing: "ease-in-out", 
    },
    pseudoElement: '::after', // NOTE: this flag here would be added
    // ... More useful options ...
  });

Describe Alternatives You've Considered

I don't think there is another way to handle this? The only alternative is to animate another element and change the markup to work well with the added element

Additional Information

Example of why this is useful:

An example where this comes up is when trying to create toast messages after clicking on an element

For example - this toast message after clicking on a copy to clipboard button is often just a pseudo element:

image

So being able to keep the styling for this toast message inside the pseudo element CSS, while being able to express animation logic with useWebAnimations.

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