GithubHelp home page GithubHelp logo

shestakui's People

Contributors

61115111 avatar akelsandrlosev avatar albertduval avatar alekk84 avatar allez avatar b2499349 avatar esreverwow avatar execrate avatar f5hellbound avatar felixod avatar ianchan85 avatar kkthnx avatar lanseb avatar leg883 avatar legretto avatar licj0910 avatar maledictumrus avatar sakaras avatar saltuar avatar sepulator avatar shestak avatar skyzo-be avatar strattondev avatar sw2rt1 avatar tat2dawn avatar tigew avatar viksui avatar wetxius avatar wolfeg avatar zzvaki avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

shestakui's Issues

Error on raid update when castbars turned off

13x ...rfaceShestakUI/Modules/UnitFrames/Layout.lua:1460: attempt to index global 'oUF_Player_Castbar' (a nil value)
[string "@ShestakUI/Modules/UnitFrames/Layout.lua"]:1460: in function <...rfaceShestakUI/Modules/UnitFrames/Layout.lua:1435>

Locals:
self = Frame {
 0 = <userdata>
}
event = "GROUP_ROSTER_UPDATE"
maxGroup = 6
num = 20
offset = 33
(*temporary) = nil
(*temporary) = nil
(*temporary) = 1
(*temporary) = "PALADIN"
(*temporary) = 70
(*temporary) = "Охотница на демонов"
(*temporary) = "DEMONHUNTER"
(*temporary) = "attempt to index global 'oUF_Player_Castbar' (a nil value)"
C = <table> {
 nameplate = <table> {
 }
 stats = <table> {
 }
 general = <table> {
 }
 loot = <table> {
 }
 aura = <table> {
 }
 toppanel = <table> {
 }
 threat = <table> {
 }
 pulsecooldown = <table> {
 }
 enemycooldown = <table> {
 }
 tooltip = <table> {
 }
 raidframe = <table> {
 }
 announcements = <table> {
 }
 unitframe = <table> {
 }
 trade = <table> {
 }
 raidcooldown = <table> {
 }
 media = <table> {
 }
 combattext = <table> {
 }
 minimap = <table> {
 }
 automation = <table> {
 }
 skins = <table> {
 }
 reminder = <table> {
 }
 filger = <table> {
 }
 togglemainmenu = <table> {
 }
 category = "general"
 toggleaddons = <table> {
 }
 toggleprefix = <table> {
 }
 bag = <table> {
 }
 chat = <table> {
 }
 options = <table> {
 }
 actionbar = <table> {
 }
 font = <table> {
 }
 unitframe_class_bar = <table> {
 }
 position = <table> {
 }
 misc = <table> {
 }
}
T = <table> {
 SkinCheckBox = <function> defined @ShestakUI/Core/API.lua:716
 SkinCheckBoxAtlas = <function> defined @ShestakUI/Core/API.lua:752
 CalculateMoverPoints = <function> defined @ShestakUI/Core/Functions.lua:182
 SetFontString = <function> defined @ShestakUI/Modules/UnitFrames/Functions.lua:17
 Scale = <function> defined @ShestakUI/Core/PixelPerfect.lua:25
 class = "PALADIN"
 RaidBuffs = <table> {
 }
 SkinExpandOrCollapse = <function> defined @ShestakUI/Core/API.lua:954
 white_list = <table> {
 }
 SkinHelpBox = <function> defined @ShestakUI/Core/API.lua:1008
 level = 70
 IsFramePositionedLeft = <function> defined @ShestakUI/Core/Functions.lua:208
 MoverFrames = <table> {
 }
 CheckChat = <function> defined @ShestakUI/Core/Functions.lua:47
 UploadBW = <function> defined @ShestakUI/Modules/Skins/BigWigs.lua:207
 ShiftBarUpdate = <function> defined @ShestakUI/Modules/ActionBars/Core.lua:445
 PetBarUpdate = <function> defined @ShestakUI/Modules/ActionBars/Core.lua:482
 CheckPlayerBuff = <function> defined @ShestakUI/Core/Functions.lua:118
 UpdateManaLevel = <function> defined @ShestakUI/Modules/UnitFrames/Functions.lua:358
 SkinIconBorder = <function> defined @ShestakUI/Core/API.lua:1056
 ShortValue = <function> defined @ShestakUI/Core/Functions.lua:15
 Role = "Healer"
 CurrentProfile = <function> defined @ShestakUI/Core/Functions.lua:220
 HideAuraFrame = <function> defined @ShestakUI/Modules/UnitFrames/Functions.lua:575
 SetModifiedBackdrop = <function> defined @ShestakUI/Core/API.lua:280
 SkinNextPrevButton = <function> defined @ShestakUI/Core/API.lua:548
 CustomCastDelayText = <function> defined @ShestakUI/Modules/UnitFrames/Functions.lua:555
 SkinMaxMinFrame = <function> defined @ShestakUI/Core/API.lua:921
 screenWidth = 2560
 Spec = 1
 PostUpdateHealth = <function> defined @ShestakUI/Modules/UnitFrames/Functions.lua:24
 black_list = <table> {
 }
 SkinFrame = <function> defined @ShestakUI/Core/API.lua:1019
 CanDispel = <table> {
 }
 RaidBuffsIgnore = <table> {
 }
 color = <table> {
 }
 newPatch = true
 screenHeight = 1440
 FarmMode = false
 StylePet = <function> defined @ShestakUI/Modules/ActionBars/Style.lua:257
 AuraTrackerTime = <function> defined @ShestakUI/Modules/UnitFrames/Functions.lua:559
 CustomCastTimeText = <function> defined @ShestakUI/Modules/UnitFrames/Functions.lua:551
 noscalemult = 0.533333
 StyleShift = <function> defined @Sh

Strange error with buggrabber

1x [ADDON_ACTION_BLOCKED] Модификация 'ShestakUI' пыталась вызвать защищенную функцию 'UIParent:SetAttribute()'.
[string "@!BugGrabber/BugGrabber.lua"]:480: in function <!BugGrabber/BugGrabber.lua:480>
[string "=[C]"]: in function `SetAttribute'
[string "@FrameXML/UIParent.lua"]:3062: in function `UpdateUIPanelPositions'
[string "@FrameXML/UIParent.lua"]:2612: in function <FrameXML/UIParent.lua:2601>
[string "=[C]"]: in function `SetAttribute'
[string "@FrameXML/UIParent.lua"]:3446: in function `UpdateUIPanelPositions'
[string "@FrameXML/UIParent.lua"]:3406: in function `CloseWindows'
[string "@FrameXML/UIParent.lua"]:3421: in function `CloseAllWindows'
[string "@FrameXML/UIParent.lua"]:1512: in function <FrameXML/UIParent.lua:1387>

Locals:
Skipped (In Encounter)

Error at combat start with chat fading

3x ShestakUI/Modules/Chat/FadeCombat.lua:128: attempt to index a nil value
[string "@ShestakUI/Modules/Chat/FadeCombat.lua"]:128: in function <ShestakUI/Modules/Chat/FadeCombat.lua:126>

Locals:
Skipped (In Encounter)

Error when disabling Auras on Player Frame

Hi,

I get the below error when disabling the Auras on Player Frame option in the buffs and debuffs section.

`Message: Interface/AddOns/ShestakUI/Modules/Maps/MiniMap.lua:426: attempt to index global 'BuffsAnchor' (a nil value)
Time: Mon Nov 27 12:52:43 2023
Count: 1
Stack: Interface/AddOns/ShestakUI/Modules/Maps/MiniMap.lua:426: attempt to index global 'BuffsAnchor' (a nil value)
[string "@Interface/AddOns/ShestakUI/Modules/Maps/MiniMap.lua"]:426: in main chunk

Locals: T =

{
SkinCheckBox = defined @Interface/AddOns/ShestakUI/Core/API.lua:733
SkinCheckBoxAtlas = defined @Interface/AddOns/ShestakUI/Core/API.lua:769
RaidDebuffsReverse =
{
}
SetFontString = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:17
Scale = defined @Interface/AddOns/ShestakUI/Core/PixelPerfect.lua:25
class = "DEMONHUNTER"
RaidBuffs =
{
}
dummy = defined @Interface/AddOns/ShestakUI/Core/Constants.lua:6
white_list =
{
}
SkinHelpBox = defined @Interface/AddOns/ShestakUI/Core/API.lua:1030
level = 70
IsFramePositionedLeft = defined @Interface/AddOns/ShestakUI/Core/Functions.lua:208
ColorPlate =
{
}
CheckChat = defined @Interface/AddOns/ShestakUI/Core/Functions.lua:47
ShiftBarUpdate = defined @Interface/AddOns/ShestakUI/Modules/ActionBars/Core.lua:451
merge =
{
}
CheckPlayerBuff = defined @Interface/AddOns/ShestakUI/Core/Functions.lua:118
UpdateManaLevel = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:358
StylePet = defined @Interface/AddOns/ShestakUI/Modules/ActionBars/Style.lua:265
StyleShift = defined @Interface/AddOns/ShestakUI/Modules/ActionBars/Style.lua:255
PetBarUpdate = defined @Interface/AddOns/ShestakUI/Modules/ActionBars/Core.lua:488
SkinIconBorder = defined @Interface/AddOns/ShestakUI/Core/API.lua:1079
ShortValue = defined @Interface/AddOns/ShestakUI/Core/Functions.lua:15
OpenItems =
{
}
DebuffBlackList =
{
}
CurrentProfile = defined @Interface/AddOns/ShestakUI/Core/Functions.lua:220
HideSpiral = defined @Interface/AddOns/ShestakUI/Modules/ActionBars/Core.lua:309
HideAuraFrame = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:575
SetModifiedBackdrop = defined @Interface/AddOns/ShestakUI/Core/API.lua:282
extraHeight = 16
PlateBlacklist =
{
}
CustomCastDelayText = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:555
CreateHealthPrediction = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:815
SkinMaxMinFrame = defined @Interface/AddOns/ShestakUI/Core/API.lua:943
screenWidth = 2560
PostUpdateRaidHealth = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:138
CreateAuraWatchIcon = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:748
BuffWhiteList =
{
}
black_list =
{
}
PostUpdateHealth = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:24
CustomFilterBoss = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:714
ChatSpamList =
{
}
UpdateAllElements = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:11
RGBToHex = defined @Interface/AddOns/ShestakUI/Core/Functions.lua:37
EnemySpells =
{
}
CanDispel =
{
}
PostCreateIcon = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:589
UpdateClassMana = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:380
RaidBuffsIgnore =
{
}
PostUpdatePower = defined @Interface/AddOns/ShestakUI/Modules/UnitFrames/Functions.lua:229
color =
{
}
newPatch = true
screenHeight = 1440
raid_spells =
{
}
PostCastStart = defined @Interface/AddOns/Shestak`

Error on creating key group forming

title not autofilled and getting those errors

3x [ADDON_ACTION_BLOCKED] Модификация 'ShestakUI' пыталась вызвать защищенную функцию 'SetEntryTitle()'.
[string "@!BugGrabber/BugGrabber.lua"]:480: in function <!BugGrabber/BugGrabber.lua:480>
[string "=[C]"]: in function `SetEntryTitle'
[string "@FrameXML/LFGList.lua"]:1174: in function `LFGListEntryCreation_SetTitleFromActivityInfo'
[string "@FrameXML/LFGList.lua"]:1035: in function `LFGListEntryCreation_OnPlayStyleSelected'
[string "@FrameXML/LFGList.lua"]:727: in function `LFGListEntryCreation_Select'
[string "@FrameXML/LFGList.lua"]:648: in function `LFGListEntryCreation_Show'
[string "@FrameXML/LFGList.lua"]:582: in function <FrameXML/LFGList.lua:570>

known recipe error

1x ...faceShestakUI/Modules/Trade/AlreadyKnown.lua:303: hooksecurefunc(): OnScrollBoxRangeChanged is not a function
[string "=[C]"]: in function `hooksecurefunc'
[string "@ShestakUI/Modules/Trade/AlreadyKnown.lua"]:303: in function <...faceShestakUI/Modules/Trade/AlreadyKnown.lua:292>
[string "=[C]"]: ?
[string "=[C]"]: in function `LoadAddOn'
[string "@FrameXML/UIParent.lua"]:576: in function `UIParentLoadAddOn'
[string "@FrameXML/UIParent.lua"]:615: in function `AuctionHouseFrame_LoadUI'
[string "@FrameXML/UIParent.lua"]:2082: in function <FrameXML/UIParent.lua:1441>

Locals:

colorpicker errors at startup

got this error on today's patch

1x ...eShestakUI/Modules/Skins/Blizzard/Others.lua:278: attempt to index field 'ColorPickerOkayButton' (a nil value)
[string "@ShestakUI/Modules/Skins/Blizzard/Others.lua"]:278: in function <...eShestakUI/Modules/Skins/Blizzard/Others.lua:8>

Locals:
_ = Frame {
 0 = <userdata>
}
_ = "ADDON_LOADED"
addon = "ShestakUI"
checkButtons = <table> {
 1 = "LFDRoleCheckPopupRoleButtonTank"
 2 = "LFDRoleCheckPopupRoleButtonDPS"
 3 = "LFDRoleCheckPopupRoleButtonHealer"
}
bgskins = <table> {
 1 = "GameMenuFrame"
 2 = "BNToastFrame"
 3 = "ReadyCheckFrame"
 4 = "ColorPickerFrame"
 5 = "LFDRoleCheckPopup"
 6 = "LFDReadyCheckPopup"
 7 = "GuildInviteFrame"
 8 = "RolePollPopup"
 9 = "OpacityFrame"
 10 = "GeneralDockManagerOverflowButtonList"
 11 = "QueueStatusFrame"
 12 = "BasicScriptErrors"
}
dropdowns = <table> {
 1 = "DropDownList"
 2 = "L_DropDownList"
 3 = "Lib_DropDownList"
}
ChatMenus = <table> {
 1 = "ChatMenu"
 2 = "EmoteMenu"
 3 = "LanguageMenu"
 4 = "VoiceMacroMenu"
}
BlizzardHeader = <table> {
 1 = GameMenuFrame {
 }
 2 = ColorPickerFrame {
 }
}
BlizzardButtons = <table> {
 1 = "GameMenuButtonOptions"
 2 = "GameMenuButtonHelp"
 3 = "GameMenuButtonStore"
 4 = "GameMenuButtonSettings"
 5 = "GameMenuButtonEditMode"
 6 = "GameMenuButtonKeybindings"
 7 = "GameMenuButtonMacros"
 8 = "GameMenuButtonRatings"
 9 = "GameMenuButtonAddOns"
 10 = "GameMenuButtonAddons"
 11 = "GameMenuButtonLogout"
 12 = "GameMenuButtonQuit"
 13 = "GameMenuButtonContinue"
 14 = "GameMenuButtonMacOptions"
 15 = "GameMenuButtonOptionHouse"
 16 = "GameMenuButtonSettingsUI"
 17 = "GameMenuButtonWhatsNew"
 18 = "ReadyCheckFrameYesButton"
 19 = "ReadyCheckFrameNoButton"
 20 = "ColorPickerOkayButton"
 21 = "ColorPickerCancelButton"
 22 = "GuildInviteFrameJoinButton"
 23 = "GuildInviteFrameDeclineButton"
 24 = "RolePollPopupAcceptButton"
 25 = "LFDRoleCheckPopupDeclineButton"
 26 = "LFDRoleCheckPopupAcceptButton"
 27 = "LFDReadyCheckPopupAcceptButton"
 28 = "RaidUtilityConvertButton"
 29 = "RaidUtilityMainTankButton"
 30 = "RaidUtilityMainAssistButton"
 31 = "RaidUtilityRoleButton"
 32 = "RaidUtilityReadyCheckButton"
 33 = "RaidUtilityShowButton"
 34 = "RaidUtilityCloseButton"
 35 = "RaidUtilityDisbandButton"
 36 = "RaidUtilityRaidControlButton"
 37 = "BasicScriptErrorsButton"
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = true
(*temporary) = <function> defined =[C]:-1
(*temporary) = Button {
 BottomLeftCorner = Texture {
 }
 Right = Texture {
 }
 OnBackdropLoaded = <function> defined @SharedXML/Backdrop.lua:152
 GetBackdropColor = <function> defined @SharedXML/Backdrop.lua:390
 TopLeftCorner = Texture {
 }
 Middle = Texture {
 }
 ApplyBackdrop = <function> defined @SharedXML/Backdrop.lua:294
 SetBackdrop = <function> defined @SharedXML/Backdrop.lua:329
 ClearBackdrop = <function> defined @SharedXML/Backdrop.lua:282
 GetBackdropBorderColor = <function> defined @SharedXML/Backdrop.lua:409
 FitToText = <function> defined @SharedXML/SecureUIPanelTemplates.lua:249
 SetBorderBlendMode = <function> defined @SharedXML/Backdrop.lua:266
 overlay = LFDReadyCheckPopupOverlay {
 }
 backdropInfo = <table> {
 }
 OnBackdropSizeChanged = <function> defined @SharedXML/Backdrop.lua:182
 HasBackdropInfo = <function> defined @SharedXML/Backdrop.lua:278
 Center = Texture {
 }
 RightEdge = Texture {
 }
 0 = <userdata>
 SetTextToFit = <function> defined @SharedXML/SecureUIPanelTemplates.lua:244
 GetEdgeSize = <function> defined @SharedXML/Backdrop.lua:188
 BottomEdge = Texture {
 }
 BottomRightCorner = Texture {
 }
 TopEdge = Texture {
 }
 Text = LFDReadyCheckPopupText {
 }
 Left = Texture {
 }
 TopRightCorner = Texture {
 }
 SetupTextureCoordinates = <function> defined @SharedXML/Backdrop.lua:214
 fitTextWidthPadding = 40
 SetBackdropBorderColor = <function> defined @SharedXML/Backdrop.lua:422
 GetBackdrop = <function> defined @SharedXML/Backdrop.lua:347
 SetupPieceVisuals = <function> defined @SharedXML/Backdrop.lua:246
 SetBackdropColor = <function> defined @SharedXML/Backdrop.lua:399
 LeftEdge = Texture {
 }
 fitTextCanWidthDecrease = true
}
(*temporary) = "OnLeave"
(*temporary) = <function> defined @ShestakUI/Core/API.lua:291
(*temporar
1x ColorPickerFrame:HookScript(): Doesn't have a "OnColorSelect" script
[string "=[C]"]: in function `HookScript'
[string "@ShestakUI/Modules/Blizzard/ColorPicker.lua"]:103: in function <...ceShestakUI/Modules/Blizzard/ColorPicker.lua:80>

Locals:
(*temporary) = ColorPickerFrame {
 GetPreviousValues = <function> defined @FrameXML/ColorPickerFrame.lua:91
 OnBackdropLoaded = <function> defined @SharedXML/Backdrop.lua:152
 GetBackdropColor = <function> defined @SharedXML/Backdrop.lua:390
 OnKeyDown = <function> defined @FrameXML/ColorPickerFrame.lua:53
 SetBackdropBorderColor = <function> defined @SharedXML/Backdrop.lua:422
 RightEdge = Texture {
 }
 OnShow = <function> defined @FrameXML/ColorPickerFrame.lua:34
 ApplyBackdrop = <function> defined @SharedXML/Backdrop.lua:294
 SetBackdrop = <function> defined @SharedXML/Backdrop.lua:329
 ClearBackdrop = <function> defined @SharedXML/Backdrop.lua:282
 GetExtraInfo = <function> defined @FrameXML/ColorPickerFrame.lua:87
 Header = Frame {
 }
 Footer = Frame {
 }
 SetBorderBlendMode = <function> defined @SharedXML/Backdrop.lua:266
 GetColorRGB = <function> defined @FrameXML/ColorPickerFrame.lua:79
 BottomLeftCorner = Texture {
 }
 Border = Frame {
 }
 Center = Texture {
 }
 LeftEdge = Texture {
 }
 SetupTextureCoordinates = <function> defined @SharedXML/Backdrop.lua:214
 OnBackdropSizeChanged = <function> defined @SharedXML/Backdrop.lua:182
 HasBackdropInfo = <function> defined @SharedXML/Backdrop.lua:278
 BottomEdge = Texture {
 }
 TopRightCorner = Texture {
 }
 BottomRightCorner = Texture {
 }
 oborder = ColorPickerFrameOuterBorder {
 }
 GetEdgeSize = <function> defined @SharedXML/Backdrop.lua:188
 0 = <userdata>
 OnLoad = <function> defined @FrameXML/ColorPickerFrame.lua:3
 TopEdge = Texture {
 }
 TopLeftCorner = Texture {
 }
 backdropInfo = <table> {
 }
 DragBar = Frame {
 }
 GetBackdropBorderColor = <function> defined @SharedXML/Backdrop.lua:409
 GetColorAlpha = <function> defined @FrameXML/ColorPickerFrame.lua:83
 iborder = ColorPickerFrameInnerBorder {
 }
 GetBackdrop = <function> defined @SharedXML/Backdrop.lua:347
 SetupPieceVisuals = <function> defined @SharedXML/Backdrop.lua:246
 SetBackdropColor = <function> defined @SharedXML/Backdrop.lua:399
 Content = Frame {
 }
 SetupColorPickerAndShow = <function> defined @FrameXML/ColorPickerFrame.lua:62
}
(*temporary) = "OnColorSelect"
(*temporary) = <function> defined @ShestakUI/Modules/Blizzard/ColorPicker.lua:103

Error on login in new patch

1x ...eShestakUI/Modules/Skins/Blizzard/Others.lua:302: attempt to index global 'BaudErrorFrameDetailScrollFrame' (a nil value)
[string "@ShestakUI/Modules/Skins/Blizzard/Others.lua"]:302: in function <...eShestakUI/Modules/Skins/Blizzard/Others.lua:8>

Locals:
_ = Frame {
 0 = <userdata>
}
_ = "ADDON_LOADED"
addon = "ShestakUI"
checkButtons = <table> {
 1 = "LFDRoleCheckPopupRoleButtonTank"
 2 = "LFDRoleCheckPopupRoleButtonDPS"
 3 = "LFDRoleCheckPopupRoleButtonHealer"
}
bgskins = <table> {
 1 = "GameMenuFrame"
 2 = "BNToastFrame"
 3 = "TicketStatusFrameButton"
 4 = "ReadyCheckFrame"
 5 = "ColorPickerFrame"
 6 = "LFDRoleCheckPopup"
 7 = "LFDReadyCheckPopup"
 8 = "GuildInviteFrame"
 9 = "RolePollPopup"
 10 = "BaudErrorFrame"
 11 = "OpacityFrame"
 12 = "GeneralDockManagerOverflowButtonList"
 13 = "QueueStatusFrame"
 14 = "BasicScriptErrors"
}
insetskins = <table> {
 1 = "BaudErrorFrameListScrollBox"
 2 = "BaudErrorFrameDetailScrollBox"
}
dropdowns = <table> {
 1 = "DropDownList"
 2 = "L_DropDownList"
 3 = "Lib_DropDownList"
}
ChatMenus = <table> {
 1 = "ChatMenu"
 2 = "EmoteMenu"
 3 = "LanguageMenu"
 4 = "VoiceMacroMenu"
}
BlizzardHeader = <table> {
 1 = GameMenuFrame {
 }
 2 = ColorPickerFrame {
 }
}
BlizzardButtons = <table> {
 1 = "GameMenuButtonOptions"
 2 = "GameMenuButtonHelp"
 3 = "GameMenuButtonStore"
 4 = "GameMenuButtonSettings"
 5 = "GameMenuButtonEditMode"
 6 = "GameMenuButtonKeybindings"
 7 = "GameMenuButtonMacros"
 8 = "GameMenuButtonRatings"
 9 = "GameMenuButtonAddOns"
 10 = "GameMenuButtonAddons"
 11 = "GameMenuButtonLogout"
 12 = "GameMenuButtonQuit"
 13 = "GameMenuButtonContinue"
 14 = "GameMenuButtonMacOptions"
 15 = "GameMenuButtonOptionHouse"
 16 = "GameMenuButtonSettingsUI"
 17 = "GameMenuButtonWhatsNew"
 18 = "ReadyCheckFrameYesButton"
 19 = "ReadyCheckFrameNoButton"
 20 = "ColorPickerOkayButton"
 21 = "ColorPickerCancelButton"
 22 = "BaudErrorFrameClearButton"
 23 = "BaudErrorFrameCloseButton"
 24 = "GuildInviteFrameJoinButton"
 25 = "GuildInviteFrameDeclineButton"
 26 = "RolePollPopupAcceptButton"
 27 = "LFDRoleCheckPopupDeclineButton"
 28 = "LFDRoleCheckPopupAcceptButton"
 29 = "LFDReadyCheckPopupAcceptButton"
 30 = "RaidUtilityConvertButton"
 31 = "RaidUtilityMainTankButton"
 32 = "RaidUtilityMainAssistButton"
 33 = "RaidUtilityRoleButton"
 34 = "RaidUtilityReadyCheckButton"
 35 = "RaidUtilityShowButton"
 36 = "RaidUtilityCloseButton"
 37 = "RaidUtilityDisbandButton"
 38 = "RaidUtilityRaidControlButton"
 39 = "BasicScriptErrorsButton"
 40 = "CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton"
}
scrollbars = <table> {
 1 = "BaudErrorFrameListScrollBoxScrollBarScrollBar"
 2 = "BaudErrorFrameDetailScrollFrameScrollBar"
}
(*temporary) = <function> defined @ShestakUI/Core/API.lua:425
(*temporary) = nil
(*temporary) = 2
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "BaudErrorFrameDetailScrollFrameScrollBar"
(*temporary) = nil
(*temporary) = 0.300000
(*temporary) = 0.300000
(*temporary) = 1
(*temporary) = <function> defined =[C]:-1
(*temporary) = <table> {
 BottomLeftCorner = <table> {
 }
 TopEdge = <table> {
 }
 BottomEdge = <table> {
 }
 Center = <table> {
 }
 RightEdge = <table> {
 }
 TopRightCorner = <table> {
 }
 TopLeftCorner = <table> {
 }
 LeftEdge = <table> {
 }
 BottomRightCorner = <table> {
 }
}
(*temporary) = "BottomRightCorner"
(*temporary) = nil
(*temporary) = <table> {
 BottomLeftCorner = <table> {
 }
 TopEdge = <table> {
 }
 BottomEdge = <table> {
 }
 Center = <table> {
 }
 RightEdge = <table> {
 }
 TopRightCorner = <table> {
 }
 TopLeftCorner = <table> {
 }
 LeftEdge = <table> {
 }
 BottomRightCorner = <table> {
 }
}
(*temporary) = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = Texture {
 0 = <userdata>
}
(*temporary) = 0.370000
(*temporary) = 0.300000
(*temporary) = 0.300000
(*temporary) = 1
(*temporary) = <userdata>
(*temporary) = <table> {
 BottomLeftCorner = <table> {
 }
 TopEdge = <table> {
 }
 BottomEdge = <table> {
 }
 Center = <table> {
 }
 RightEdge = <table> {
 }
 TopRightCorner = <table> {
 }
 TopLeftCorner = <table> {
 }
 LeftEdge = <table> {
 }
 BottomRightCorner = <table> {
 }
}
(*temporary) = "BottomRightCorner"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = <function> defined @SharedXML/Backdrop.lua:207
(*temporary) =

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.