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About me

I am a professional C++/C# (.NET) software engineer😱.

I love these things😀:

  • Low level/General optimizations🚅;
  • Designing architecture of anything🏗️;
  • Multithreading🎌;
  • Study something new🧠;
  • Work with legacy, but the system was written well💾;
  • Computer graphics🖥️.

I hate these things😶:

  • Absolutely bad designed system and there's no opportunity for writing new system for replacement💢;
  • No documentation and people don't want to tell the things in calm manner🤬.

My skills

I worked with outdated libraries and legacy environments and worked with modern things too.

I know these:

And these:

  • wxWidgets/MFC;
  • Boost/STL;
  • C++11/14/17/20/23 standards;
  • Graphics API = Vulkan;
  • Graphics API = OpenGL ES (ANGLE);
  • Graphics API = DirectX;
  • CMake/Meson;
  • Writing cross-platform code (Linux, Windows);
  • A little network (boost.asio);
  • GCC/Clang/MSVC;

My experience

Personal projects

Kotek

I develop my framework-engine kotek in order to finish some project.

Open source contribution

RmlUI

For now I contributed to RmlUI project where I implemented Vulkan renderer from scratch.

Stats

Wishes

I would like to work on some C++ backends for Web environment or to join to some C# backend environment.

Currently I am opened for relocation to Germany/Austria/Norway/Poland.

Contacts

wh1t3lord's Projects

slang icon slang

Making it easier to work with shaders

spartanengine icon spartanengine

Game engine with an emphasis on architectural quality and performance

splishsplash icon splishsplash

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

stellarium icon stellarium

Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.

systemshock icon systemshock

Shockolate - Same great System Shock, new great taste.

treegenerator icon treegenerator

Tree-Generation Space-Colonization algorithm implemented in C++ and rendered using Urho3D

tts icon tts

🐸💬 - a deep learning toolkit for Text-to-Speech, battle-tested in research and production

unity-footprints icon unity-footprints

Real-Time Locomotion on Soft Grounds with Dynamic Footprints - 2022 - Frontiers in Virtual Reality

usd icon usd

Universal Scene Description

vefontcache icon vefontcache

Single-header minimalistic pragmatic GPU font rendering library.

visbuffertessellation icon visbuffertessellation

A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation

voxel-cone-tracing icon voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

voxelconetracing icon voxelconetracing

Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.

xray-16 icon xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.

yojimbo icon yojimbo

A network library for client/server games written in C++

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