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0.0 1.0 1.0 145.56 MB

2D Platform Game Built on Unreal

C# 26.30% C++ 72.09% C 1.60%
cpp unreal-engine-5 paper2d piskel rider 2dplatformer

hydrophobia's Introduction

Hydrophobia

Robert

Description

2D-Platform Game built on Unreal Hydrophobia is about a robot named Robert who is trying to speedrun through portals. His mortal enemies consist of water and clouds. Try to help Robert complete his quest to be the fastest robot in some obscure forest. 8 hand-crafted action packed levels included.

Game Mechanics

  • Collect chips to enter a portal at the end of a level to proceed
  • Use platforms to traverse through levels
  • Timing jumps on certain platforms can give you extra height
  • Dash to avoid enemies and horizontal speed

Game Controls

  • WASD or arrows to move
  • Space bar to dash

Stack

  • Unreal Engine
    • Blueprints (kismet library)
    • Level Editor
    • Objects within the engine (Actors, GameInstance, Levels, etc.)
    • UMG widgets
  • Animation timelines
    • Lerp nodes
  • Paper 2D plugin
    • Tilesets
    • Flipbooks
  • C++
    • Casting
  • Blueprint accessibility
    • UPROPERTY
    • UFUNCTION
    • Enumeration
  • Jetbrains Rider
  • Piskel 2D Editor

Setup

  1. Install Unreal Engine and VS or Rider
  2. Generate VS files from Hydrophobia.uproject
  3. Open .sln file with either VS or Rider
  4. Build from editor
  5. Run from VS and Unreal should open

Modules Completed

References

hydrophobia's People

Contributors

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Watchers

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Forkers

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