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View Code? Open in Web Editor NEW[ARCHIVED] Modern reimplementation of the Diablo 1 game engine
License: GNU General Public License v3.0
[ARCHIVED] Modern reimplementation of the Diablo 1 game engine
License: GNU General Public License v3.0
Jarulf's guide will be v. useful here
IMPLEMENT FRAMELIMITING PLS
This already sorta exists in apps/celview, but it's a bit shit
It would be nice to have a proper gui (I would lean towards qt for this)
IMPLEMENT FRAMELIMITING PLS
freeablo/components/render/sdl2backend.cpp:55:47: warning: narrowing conversion of ‘x’ from ‘size_t {aka long unsigned int}’ to ‘int’ inside { } is ill-formed in C++11 [-Wnarrowing]
SDL_Rect dest = { x, y, width, height };
Either change the function definition from void drawAt(SDL_Texture* sprite, size_t x, size_t y)
to void drawAt(SDL_Texture* sprite, int x, int y)
or make an explicit case SDL_Rect dest = { int(x), int(y), width, height };
freeablo/apps/freeablo/faworld/actor.cpp:20:5: warning: control reaches end of non-void function [-Wreturn-type]
Should the function raise an exception, return NULL or simply be restructured so that one case is considered the default in which case it would always return.
Is there a plan to include the dungeons, character models and equipment from Hellfire?
You can download for free from here: http://www.segabandonware.com/diablo_hellfire.html
using sensible image formats, scripting support, etc
kindof a meta-issue for all mod-related bits
Whether or not a tile is passable is currently calculated by checking if any but the bottom two boxes in the min pillar for the tile are non empty. This works fine for generated dungeons (with the current algorithm), but fails in town in a number of places (most notably, the rivers)
first implementation need only cover random levels + player position
make an example mod that doesn't depend on diablo at all, once modding is supported
see rnd2,3,5, for examples. Tileset does not seem to contain middles for the arches
displaying the correct player image for the gear you have equipped
firing animation and show arrows
ffmpeg is probably what we want here, but I'm no expert
IMPLEMENT FRAMELIMITING PLS
This will probably need to be split into a bunch of dub-issues for each type of magic
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