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arma-definitivestaticline's Issues
Pilot gets JM status if no JM is on board
May need to be executed in init on all players to accommodate different pilot classes, etc. Will check for the unit being in driver seat, then check other passengers for JM variable. If both passed then JM options show.
Add jump refusals
Get Ready will give passengers the option to refuse to jump. That action will need to remove them from the passengers array looped for the jump function
Add global minimum speed/altitude for JM actions to show
Mostly to prevent execution while not in flight
Add actions in air
Remove equipment tie down
Lower equipment
Jettison equipment
Add velocity vector to jumpers and bags
Jumpers and bags drop straight down and don't maintain momentum. Need velocity vectors set to mimic momentum
Add damage for equipment ride in
Players should receive minor damage for riding in equipment. For ace, it should be crush or crash damage
Add automatic IR flare deployment
Once green light is called, plane will send out IR flares automatically every ~200m until the last jumper
Add action in aircraft hint for jumpers
Stand Up, Hook Up, Check Static Lines, Check Equipment, Sound Off for Equipment Check
Red light red light red light
Build automotic red light
Check aircraft jump parameters
Automatically engages red light when pitch, roll, speed, or height go out of range
Add conditions to check for door status (based on aircraft)
Greenlight should check for door status. Names are doors are going to be aircraft dependant
Add injury chem light
Option to automatically place chemlight on injured players on the ground
Red = major (uncon)
Yellow = minor (con)
Localization testing
Ensure that localization is behaving as intended for multiplayer
Weapon lowered with ruck
Have player weapon lower with the ruck. In case of ACE use gunbag as pseudo MAWC
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