http://roblox.github.io/future-is-bright
- v1: Initial release
- v2: Win7 compatibility fixes
- v3: Artifact fixes for SurfaceLights and SpotLights, as well as GlobalShadows
- v4: Crash fixes
- v5: Fix Blur+Neon combination and improve particle shadows (+ add ParticleEmitter.ShadowOpacity)
- v6: Performance improvements, Direct3D 10 support for ShadowMap, Lighting.AutoExposure
- v7: Fix voxelization issues when terrain isn't present in the place
- v8: Fix crashes in rare cases when sun shadows aren't being needed
- v9: New experimental tonemapper, performance improvements, restore humanoid shadows
- v10: New shadow filtering, Mac support (requires Metal)
- v11: Fix crashes in levels with trails
- v12: Hybrid mode is now the only available mode; FutureIsBright is now a setting in Studio Rendering settings; lots of optimizations and improvements. Lots of things are still in flux.
- v13: Alpha version of anisotropic occupancy (thin parts occlude light better for voxel lighting), many performance improvements for shadow rendering, improved shadow LOD quality.
- v14: Updated core Studio build to support dark theme and other new features, improved anisotropic occupancy, more performance & quality work and lots of bug fixes.
- v15: Fix crashes, improve shadow filtering quality and performance
- v16: New build based off production Studio with FIB phase 1, FIB phase 3 selectable via Lighting.Technology, and new shadow system (WIP)