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Prototyping future Roblox lighting technology

Home Page: https://roblox.github.io/future-is-bright/

future-is-bright's Introduction

http://roblox.github.io/future-is-bright

  • v1: Initial release
  • v2: Win7 compatibility fixes
  • v3: Artifact fixes for SurfaceLights and SpotLights, as well as GlobalShadows
  • v4: Crash fixes
  • v5: Fix Blur+Neon combination and improve particle shadows (+ add ParticleEmitter.ShadowOpacity)
  • v6: Performance improvements, Direct3D 10 support for ShadowMap, Lighting.AutoExposure
  • v7: Fix voxelization issues when terrain isn't present in the place
  • v8: Fix crashes in rare cases when sun shadows aren't being needed
  • v9: New experimental tonemapper, performance improvements, restore humanoid shadows
  • v10: New shadow filtering, Mac support (requires Metal)
  • v11: Fix crashes in levels with trails
  • v12: Hybrid mode is now the only available mode; FutureIsBright is now a setting in Studio Rendering settings; lots of optimizations and improvements. Lots of things are still in flux.
  • v13: Alpha version of anisotropic occupancy (thin parts occlude light better for voxel lighting), many performance improvements for shadow rendering, improved shadow LOD quality.
  • v14: Updated core Studio build to support dark theme and other new features, improved anisotropic occupancy, more performance & quality work and lots of bug fixes.
  • v15: Fix crashes, improve shadow filtering quality and performance
  • v16: New build based off production Studio with FIB phase 1, FIB phase 3 selectable via Lighting.Technology, and new shadow system (WIP)

future-is-bright's People

Contributors

zeux avatar

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