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Small game for GitHub Game Off 2019 made with the Godot Engine

License: MIT License

GDScript 88.79% GLSL 11.21%
game gamejam gameoff-2019 godotengine

leaps_and_bounds's Introduction

Hi, I'm Winston Yallow ๐Ÿ‘‹

dev-ops and software engineer at day, gamedev at night

About

You can find all my published games on winston-yallow.itch.io! So far I've only published small projects for game jams, but I'm working on something a bit bigger currently.

I'm quite active in the Godot community and you will often find me on the official discord server and on the Godot Forum.

You can buy me a coffee if you want to support me! โ˜•

ko-fi


๐ŸŽฎ Gamedev Tools & Languages

  • Godot (GDScript, Rust)
  • Unity (C#)
  • Krita
  • Blender

๐Ÿ› ๏ธ Dev-Ops Skills

  • GitLab (self hosted)
  • CI/CD (GitLab, GitHub & Travis)
  • OWASP Dependency Track
  • Ansible
  • Docker
  • Kubernetes (RKE & GKE)
  • Helm (using and developing charts)
  • Terraform (not that much experience yet)

leaps_and_bounds's People

Contributors

winston-yallow avatar

Stargazers

 avatar

Watchers

 avatar

Forkers

boyquotes

leaps_and_bounds's Issues

Notification System

The player should be notified of:

  • increased jump range
  • increased speed
  • no jump available
    • too far away
    • no object targeted

Player raycast should be a shape cast

The player raycast should be a cylinder where the radius is the same radius as the player. This will ensure that there really are no bodies blocking the way.

Main Navigation

  • actions:
    • continue/start game
    • level select
  • informations:
    • how to play
    • info about game jame
    • link to this github repo
    • links to social media maybe?

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