Comments (5)
when an instrument is imported into the selected slot, you can't play it; you have to select another and go back to this instrument, to allow it to play.
It's an imperfection that needs to be fixed...
when under "assign" mode, the instruments assign to the melodic/percussive side of banks depending on which panel it is that is selected in the main window. In my opinion, it is not intuitive.
Then, make the "destination" at the importer to make easier understandible the target of instrument(s) are going to be imported.
So, yeah 🦊 👍
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The proposal #50 has implemented the changes into the importer. Is this fine?
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I didn't checked that yet as I was too tired yesterday, I'll check out this at evening and will merge.
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Great. A little tired here also.
I have some uncertainty on the problem of playback, considering I couldn't do a setup which reproduced it, and it haven't observed it since last importer commits.
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Closing as completed.
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Related Issues (20)
- Link for 64-bit Windows dev build is broken HOT 3
- [Feature Request]Option to show detune values as unsigned (0-7ε) HOT 4
- [Bug]Instrument list keeps jumping to GM1 Melodic bank after changing LSB HOT 10
- Add PCM sampling instrument HOT 2
- support importing OPL musical instruments HOT 4
- The same crash problem as OPL3-BE HOT 4
- Feature request: ability to detune an instrument by n cents
- Allow detuning percussion instruments by n cents HOT 1
- Options for VGM importer HOT 1
- Build error on delay_analysis.cpp HOT 5
- Instrument importer cannot import multiple files HOT 1
- Gyb checksum formula HOT 7
- Definitions of banks for XG and other standards HOT 13
- Support for other instrument formats part 2 HOT 23
- Copy and paste with textual instrument formats HOT 12
- Bug when importing instrument with no item selected on a main window list HOT 2
- update GYB file format specification HOT 10
- cmdline utilites? HOT 3
- VGM importer glitchy behaviour HOT 12
- Rework layout for smaller screens HOT 9
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