Comments (3)
I believe I've spotted the problem. Can you try the version from the branch referenced above (
6a5a013). It worked for me with the project you shared. You will need to adjust the animation player speed to your liking (10 seemed to look fairly like what was in Spriter Pro).
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@fabiodellaria I've raised #6 and #7 for the other issues I've spotted that will be affecting your 2nd bug report. Please watch them appropriately for updates.
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Related Issues (15)
- I cannot find the "Import SCML" button HOT 2
- Character map not handled and breaks parsing HOT 1
- Scale values on objects/bones seem to not be handled well and cause issues HOT 3
- Extend and correct CharacterMap handling HOT 2
- Change of parent in animation - not supported HOT 3
- z-index usage is subpar leading to clipping issues HOT 2
- z-index should be relative to allow offsetting for whole characters (e.g. ysort) HOT 1
- invalid index 'w' and assertion failed HOT 10
- Does not work with Godot 4.0 HOT 1
- rotation logic currently split between radians and degrees
- Issue with animations in cross-fades
- No Bone2D children of node bone. Cannot calculate bone length or angle reliably. Using transform rotation for bone angle
- Tried importing a character and got hit with thousands of errors. Trying to run the SCML file makes a blank scene and gives an "Error while loading file" HOT 7
- SCML is not loaded properly. HOT 5
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