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jb_basic's Issues

New player mode

Players new to the game mode could be introduced to it gradually. Starting as a prisoner and being given tips on each round. Then being given the chance to become a guard later, being given tips on that, then being allowed to queue as a warden. Perhaps there could be a sort of XP system or tutorial progression. There could be an option to skip this process, and it could be restricted by a server cvar.

Remote open/close all cell doors not just one

If memory serves, the plugin finds the first door entity named cell_door or something similar and sends the open/close input to that. The problem is this only affects one door on some maps.

A better solution would be to add all entities into an arraylist (now I know how to use them!) or look into the possibility of just sending the output to any entities with a matching targetname, using the game's built in I/O system.

Guard ban system

Add an option to ban specific players from becoming guards for a period of time. Would need to record the Steam account ID somewhere. Time could be set in hours or days, or permanently. The selection system may need to be coded to bypass this if there were low players or more banned players than the number required to fill the guard side.

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