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View Code? Open in Web Editor NEWA Cal3d exporter for Blender. Main target is IMVU compatibility. Required Blender version at least 2.63.
License: GNU General Public License v2.0
A Cal3d exporter for Blender. Main target is IMVU compatibility. Required Blender version at least 2.63.
License: GNU General Public License v2.0
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jacobb repo owner created an issue 2014-03-11
It might be good to remove the warning about needing Blender 2.63+ from the interface info that you see when enabling/disabling plugins in Blender since it seems to confuse some people into believing that something might be wrong.
It would probably be better to add a check when the plugin starts to see if we have a supported version of Blender and cancel with a message if we don't.
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jacobb repo owner created an issue 2012-11-14
Since IMVU doesn't need material files exported look if we can work with just the uv data.
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jacobb repo owner created an issue 2012-12-08
When a scale unequal to 1 is used currently the exporter sets the scale back to 1 which does not lead to correct results in all cases.
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jacobb repo owner created an issue 2012-11-29
We should always check at the start of export whether we are in Object mode. Save the current mode first then restore that at end of script.
Reason: I think with shapekeys it may be possible that we are not in Object mode even though we have both mesh and armature selected.
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jacobb repo owner created an issue 2012-12-23
When exporting multiple meshes the material numbers will be ordered starting at 0 for each mesh unless you use explicit material numbers by adding [number] at the end of each material name.
Since for IMVU it's usually better to have one mesh the best thing to do is to add the meshes together in 1 mesh before export.
However we could look into making the reordering of the materials an option. For now you can set explicit material numbers when needed to overcome this.
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