Warning
this software is still in development, so expect bugs to appear!
a CLI tool written in pure JavaScript that takes in any .bin
file taken from any "web-based" game by Google, and extracts all the audio files contained within it, according to the index.
run the program with the -h
option to see the program usage.
$ git clone https://github.com/wulliy/bingle.git
$ cd bingle
$ node bingle.js -h
$ node bingle.js -i ./bin/minesweeper/music_audio.bin -w 385 -x LOSE_MUSIC 2 -x WIN_WATER_HARP 1456 -x WINNER_MUSIC 2826
this example takes in a music_audio.bin
file taken from Google Minesweeper, and extracts 3 audio files from it.
the resulting files are LOSE_MUSIC.mp3
, WIN_WATER_HARP.mp3
, and WINNER_MUSIC.mp3
.
this project is licensed under the MIT License.
any game that uses web-based technologies and was/is maintained and developed by Google counts as a "web-based" game. a couple examples of this are Google Snake, Google Minesweeper, and so on.
there are many different ways, but the easiest way should be to follow the steps below:
- open your browser's DevTools and check the Network tab
- make sure it's recording any and all network activity
- visit a "web-based" game by Google
- if you're already on one, just refresh the page
- look for any
GET
requests that fetch a.bin
file - download the file from its URL
make sure you're recording network activity first before inspecting any requests for .bin
files.
if you've already tried this and still don't see any, then the game probably doesn't use .bin
files for storing its audio. in that case, you don't need to use this tool, but to instead look for any .mp3
or .ogg
files and to download either one of those (or both if you want, but it really doesn't matter).