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3dsrngtool's Introduction

3DS RNG Tool Build status

This is an RNG Tool for main 3DS Pokemon games. Some parts should work with PokeCalcNTR using NTR-CFW.

This tool is a complete rewrite based off my SMEncounterRNGTool with largely improved performance and the following features:

  • Gen6 RNG. including stationary Pokemon, Mystery Gift Pokemon, wild Pokemon(75%), Eggs and ID.
  • Transporter RNG for transferred Virtual Console Pokemon.
  • Gen7 stationary, Mystery Gift and wild Pokemon RNG from my SMEncounterRNGTool.
  • Gen7 egg RNG and ID RNG based on Quandra's PokemonSunMoonRNGTool
  • More useful tweaks for Gen7 egg RNG.

User Guide and Useful References

Credit

  • Zaksabeast, Zep715, Real96, Admiral Fish and Shiny_Sylveon for great teamworks on gen6 development
    • Zaksabeast and Admiral Fish for building up the plugin
    • Real96 for testing and lots of good advice
    • Zep715 for figuring out tons of infomation from the assembly
    • Shiny_Sylveon for contributions to Gen6 Egg RNG
  • odanado for making Gen7 RNG API, which make us find initial seed mush faster.
  • Kaphotics for PKHeX, KeyBV and pk3DS. I borrowed some code from the PKHeX Core Library and extracted ROM info using pk3DS.
  • 44670 for NTRClient.

Final Screen

Usually it's the last screen before the battle starts, or the special dialogue box.

Generation 7

  • In-game gifts/Fossils/Cosmog/Mystery Gift: You received xxx!
  • Tapus: Tapu ko-ko-ko-kooo!!! / Ta-pu-leeeh! / Ta-pu-loooo! / Ta-pu-fiiieee!
  • Solgaleo/Lunala: No dialogue.
  • Wild UBs, Island Scan & wild Pokemon: Hover over Bag button and press A to enter. The tool will take into account the honey delay for you.
  • Main RNG egg: But you want the Egg your Pokemon was holding. right?
  • Poke Pelago: Hover over Poke Pelago button and press A to enter. Be sure that new Pokemon will be generated when you enter the Poke Pelago.
  • Assembled Zygarde: Zygarde has gone into a Poke Ball!
  • Crabrawler: There was a Pokemon feeding on the Berries and it leaped out at you!
  • Fishing:
    • Timer user:
      1. Overview checked: Press A when A pops up (Frame1), then pull the fishing rod off water once you hear the sound. You have ~0.5 seconds tolerance to do so.
      2. Overview unchecked: Press A when the exclamation mark pops up (Frame2). Suction cups required.
    • PCalc user: Press 1st A when A pops up (Frame1), press 2nd A when the exclamation mark pops up (Frame2).
  • Rustling spots: No dialogue. Save as close as possible, make a step to trigger the battle.
Sun and Moon
  • Pikipek: No dialogue. Before the fourth step in grass.
  • Exeggutor: Ahhh! What is that, xxx?!
  • Starters: Having accepted on another, you'll surely be friends for life.
Ultra Sun and Ultra Moon
  • Ultra Wormholes Past-gen Legends/Non-legends: No dialogue. Save as close as possible, make a step to trigger the battle.
  • Ultra Wormholes UBs: No dialogue. Press A to trigger the battle.
  • Necrozma : Linooo!
  • Zygarde at Resolution Cave: Zeeehhhd!
  • Starters: You chose xxx!
  • Grubbin: No dialogue. Before the fourth step in grass.
  • Totem Pokemon: You received xxx!
  • Gastly: The cold thing suddenly attacked you!
  • Drifloon: Flooo!
  • Hypno: The Hypno are upset about being accused!
  • Bewear: Weeeaaarrrr!
  • Ditto Five: Dittoooo! / Di...Ditto-o-o-o-o?! / Dittottotto / Didi! / Ditto!
  • Sandygast: Gaaaaaaaaassstt!!!
  • Frillish: Friiiiilll...
  • Pinsir: Thwak! / Gruh! / Hyah!
  • Electrode: No dialogue. Unsable.

Transporter (Virtual Console)

  • Hover over Use this game button. Calibrate the delay beforehand.

Generation 6

  • Mystery Gift: xxx received xxx!
  • Pokemon Link: Would you like to retrieve data using Pokemon Link? Yes/No
  • Fossils: This is xxx! Please take good care of it.
  • Kalos/Hoenn Starters: Choose this Pokemon? Yes/No
  • Horde: Honey Selected. USE/GIVE/DISCARD
  • Rock Smash: Would you like to use Rock Smash? Yes/No
  • Fishing: Register at least two key items to Y menu. Wait at Y shortcut menu. Press arrow key to use the fish rod. TTT calibration required.
  • Eggs from Day Care:
    • Accepting => 1st Yes/No Screen: You do want it. don't you? / You'll be wanting it won't you? / You've gotta want it, right?
    • Rejecting => the Screen AFTER the 2nd Yes/No Screen: Well then, I'll hang on to it. Thank you!/ Well then, I'll be having this one! Thanks!/ Really really? Well... I'll keep it, then! Thanks!
  • ID : xxx... Tres bien! What a fantastic name! / So you're xxx? Yes/No
XY
  • Mewtwo: Mew!
  • Xerneas/Yveltal: No dialogue.* Defeat it and rebattle to avoid long delay.
  • Zygarde: Zzzz-dddd-aaaaaa!
  • Kanto Legendary Birds: No dialogue.* Press the arrow key to trigger the battle.
  • Pidgey: No dialogue.* Wait at the first line of the grass. The encounter will happen at the 2nd row of grass. Press the arrow key to trigger the battle.
  • Kanto Starters: You picked xxx. then! I see. That's simply wonderful!
  • Snorlax: Snorlax opened its eyes wide!
  • Lucario: Lucario is staring intently at xxx. Will you take Lucario with you? Yes/No
  • Lapras: Would you mind taking Lapras with you on your journey? Sure!/I coundn't
  • Berry Tree: A Pokemon appeared!
  • Shaking Trash Can: No dialogue.*
  • Cave Drop/Cave Shadow/Dust Clouds/Rustling Bush: No dialogue.* Press the arrow key to trigger the battle.
Omega Ruby and Alpha Sapphire
  • Portal(Hoopa Ring): Would you like to put your hand deep in the hole? / Would you like to examine it? Yes/No
  • Soaring Legends: Despite that, do you want to fly into the clouds? / Do you want to fly into the gap? Yes/No
  • Storyline Latios/Latias: xxx joined your team!
  • Eon Ticket Latios/Latias: Hyahhn!
  • Primal Kyogre/Groudon: No dialogue.* (The delay varies from console and save, and should be an odd number)
  • Rayquaza: Kiiiryarrrarrrarrrraaaashiiiii!!! (Tip: Wait until it finishes its movement)
  • Deoxys: The stone tablet before you--!!!
  • Regirock, Regice and Registeel: No dialogue.*
  • Regigigas: Zut zutt!
  • Starters(Gen 2/4/5): Yes, that one from the xxx region.
  • Wurmple: No dialogue.* Wait after the second step in grass. The encounter will happen at the 3rd steps in grass. Press the arrow key to trigger the battle.
  • DexNav Poochyena: xxx! Over here!
  • Cosplay Pikachu: You'll really, really, really stand out if you two go on stage with matching costumes!
  • Castform/Sharpedo/Camerupt/Gift eggs(Wynaut/Togepi): xxx recieved xxx.
  • Beldum: xxx obtained a Beldum
  • Spiritomb: Shahhh!
  • Kecleon: The startled Pokemon attacked!
  • Voltorb, Electrode: No dialogue.*
Tip:

* For consistent delay, use D-pad (arrow keys) to move along grid.

3dsrngtool's People

Contributors

3096 avatar autopsia avatar bambo-rambo avatar kwsch avatar lusamine avatar real96 avatar richardpaulastley avatar wwwwwwzx avatar

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3dsrngtool's Issues

Gen 6 Zoroark Wondercard Importing

https://www.dropbox.com/s/w5alwuxsqoex85t/556%20-%20It%27s%20a%20Zoroark%20full%20of%20tricks%21.wc6?dl=0

My Sludge Bomb Zoroark .WC6 isn't importing correctly. I managed to RNG it by setting the flags manually, but I think there might be a bug with the 3DSRNGTool as it's not importing this .WC6 file. An error is displayed upon importing it. I believe the cause might be due to gender lock, which is extremely rare for events. This issue may apply to other events, but I can't say what the issue might be.

As a note, this was exported using PKHeX out of a 'main' file using JK's Save Manager.

Error instantly after opening v0.9.8

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Pk3DSRNGTool.StringItem.getlocationstr(Int32 locationidx, Int32 ver)
at Pk3DSRNGTool.MainForm.b__50_0(Int32 loc)
at System.Linq.Enumerable.WhereSelectArrayIterator2.MoveNext() at System.Collections.Generic.List1..ctor(IEnumerable1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable1 source)
at Pk3DSRNGTool.MainForm.RefreshLocation()
at Pk3DSRNGTool.MainForm.Poke_SelectedIndexChanged(Object sender, EventArgs e)
at Pk3DSRNGTool.MainForm.RNGMethod_Changed(Object sender, EventArgs e)
at System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.TabControl.WmSelChange()
at System.Windows.Forms.TabControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2115.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

3DSRNGTool
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Acer/Downloads/ons/3DSRNGTool.exe

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Feature Request - Parent's nature filter

This is rather niche, I think, but when trying to RNG abuse normal Pokemon with their Alolan variants, it would be really helpful to be able to search for nature by inheritance rather than only by the specific nature. Another way to work around that is being able to set the natures of the parents, which would probably look cleaner.

The reason you would need this in this circumstance is that in order to get a certain nature on regular variants, assuming the nature isn't already correct on the normal, you have to double everstone otherwise you'll get the Alolan variant.

It's not really a big deal, but it would be really helpful for those who try to RNG abuse normal variants.

Encounter Error

Route 1 (2) Night Encounter Error Try to Rng Buneary and end in a Rattata
Route 1 (1) is Correctly

Gen7 Main RNG Tool clock hands offset for USUM

I went ahead and recorded 9 clock hands with my seed on display with PokeCalcNTR and I couldn't get my seed from 3DSRNGTool at all, even with Ultra Moon being set as the game before opening the seed finder.

My seed was A640832C and the sequence of clock hands was 14,3,3,0,6,10,6,8,10. I double checked the sequence in SMEncounterRNGTool since you can't see the clock hands on the frames (really wish advanced would add in that functionality in 3DSRNGTool) which is offset by 1 from the sequence I got, getting a result of 13,2,2,16,5,9,5,7,9. If I use the sequence SMEncounterRNGTool gave me, I do get my seed as a result.

I actually just now noticed that every clock hand is offset by one exactly.

For example, this looks like a 3 but is a 2 in 3DSRNGTool. I don't know about you, but that doesn't look like a 2 in 3DSRNGTool at all, maybe it's a lot easier to see the end frame of the clock in USUM compared to SM?

image

Some filters not working

Hi there,

Thanks a lot for this, such a great tool. Just a small issue I'm having with it just now. I am trying to find a frame for an event in AS. I loaded in the wondercard, set up my requirements and it seems to work perfectly with IVs, however a couple of the filters aren't working. I have noticed Hidden Power and Nature are not working.

I am running 0.7.0 on Fedora using wine 2.8.

See screenshot

screenshot from 2017-06-10 15-44-02

As you can see, the Nature is set to "Timid", but I'm seeing other natures there as well.

Thanks for the great tool.

Seed by Clock

I get some trouble to get my seed by ussing the clock method (I recorder my screen to have the correct input) , I get No result (Like here : https://www.youtube.com/watch?v=EOJ61KLW0fg&feature=youtu.be . https://www.youtube.com/watch?v=xLCLpgUwpeY) or I get a seed but it seem that It isn't the correct seed my party is onbecause when I took the stat of the pokemon to see how much I miss the frame, it stat did't show. Iv'e been trying to rng since 3 day and I still get the trouble, In fact I never get a seed even when by using the clock I get one seed I seem to didn't correspond with the true seed in game.

Held Item RNG

  • Check the right subroutine

  • Find the correct range

Target Frame issues with long time RNG attempts

Hello,

So, I've had issues attempting long time/frame RNGs. I don't know an exact number for where it seems to give me issues, but, I've had issues with attempts after around 500,000 frames, where, when using the timeline function, and safe frames only, I seem to be unable to land on my seed.

Here's a specific.

using Safe F Only, Shiny Only, attempting Poipole on UM.
3DSRNGTool says on frame 19976314, there is a Shiny 31/31/31/30/30/31. 38 hours of waiting.
NPC Count is 5

When I get close to the frame, I pause to advance slowly to get to my frame. I notice it is advancing at 5 frames per advancement, but, is on numbers ending in 3 and 8 instead of 4 and 9. At one point it changes to 2 and 7, and then back to 3 and 8. I get to my target, and land 1 frame short.

3DSRNGTool should not have given me a result of 19976314 if I can't land on that frame based on the data input when I was setting up the RNG, so i'm trying to figure out if this is something i'm doing wrong (Which, if I can get sub 500,000 frame RNGs to work consistently, I don't see how, but i'm open to there being an issue i'm causing), if this is an issue with the Tool, and issue with my 3DS (launch console), or what. If there is any more information I can provide, please let me know.

IV Spread Template deletes templates after a save

My templates seem to delete themselves two at a time once I click the save button, close the template UI, and reopen it. It's always the two oldest ones that get deleted when I click save. I managed to save the templates without them being deleted by spam clicking the save button, but that doesn't seem to be consistently reproduce-able.

USUM Shiny Rayquaza #NPC

The default number of NPC while RNG-ing shiny Rayquaza is 1. I'm not sure if it's just me or not, but the number of NPC is definitely 0. I don't have pokeCalc NTR, so I found it via QR code checker.

Steps to reproduce:

  1. Stationary RNG, Hoenn Legendary, Rayquaza, Jolly Sync Nature
  2. Use default # of NPC which is 1
  3. Stop Eontimer 3-4 seconds before target shiny frame
  4. Check current frame via QR code

Result:
It tells me I'm still 8 seconds away.

Expected Result:
I should be around 3-4 seconds away.

Current workaround:
Manually set # of NPC to 0.

Shiny Patch of XY PokeRadar

When chain length >0, the shininess is determined before grass shaking, otherwise the pkm will be shinylocked.
Should be pulled from TinyMT

  • Find Function gets called

  • Find the delay

.

.

Profile manager

Properties to save:

  • Game Version
  • TSV
  • ShinyCharm
  • Egg Seeds

USM ID bot problem

I know the script always press A then press enter then B,loop
but I use us version US and Traditional Chinese.
player name only support 5 character,if always press A it is error

and I use O3ds if I use mode3ntr then US then use Rosalina menu startInputRedirecion
InputRedirecion start fail
so I must run ntrmode3 first then press home run InputRedirecionmode3 then run US
which bot speed should I use?

Error when trying to use automatic calibration.

https://pastebin.com/CXNy2VBD

I attempted to use this by pressing the calibrate button when ingame, I was at Registeel and in the menu. Nothing was happening for the past 10 seconds so I had clicked stop and was going to manually calibrate. Got this error upon clicking Stop.

I am using the latest commit of 3DSRNGTool and the latest version of PokeCalcNTR. Also using Windows 7.

Also, would you mind adding a short explanation of when to automatically calibrate to your wiki if I did this incorrectly?

Wondercard RNG - Rockruff

I'm trying to RNG the Dusk Rockuff using 3DSRNGTool and pokecalcNTR.

I injected the wondercard in 3DSRNGTool, set up the nature and all that, I select "Safe F only" but when I do the the frame advancement with pokecalcNTR it skips the safe frame, and it has skipped a few tried now. I've been able to hit safe frames for Poipole and Type:Null consistently but not for Rockruff.

.

.

Question

Can you explain the fidget function? Please

Transporter Gender is predetermined

First, thank you again for adding the Transporter preset!

While playing around with it, I found that the results included the Pokemon's gender, however this is predetermined before transporter and cannot be RNG'd.

Trouble with Gen 7 egg RNG.

I feel like the program doesn't work with it anymore. I haven't bred anything in a Gen 7 game in over a month, and it worked just fine there. What I mean specifically is when inputting all the info and searching for the accept/reject egg count, no matter what I put, it always says to accept 194 eggs, reject 3 in the shortest path (when target frame is default at 5000). A screenshot to better illustrate.

som

Unless I'm missing something, again it's been a while.

Feature Request - Egg Seed Backup Save As

Hi again, wwwwwwzx <3 I've been wanting this feature for quite a while, but it's become a lot more apparent that it would be helpful after having 2+ games that I want to RNG abuse on.

It would be really nice if the backup egg seed button would open up a save as file name prompt so that it would be possible to quickly rename the seed backup files. Right now, I kind of have to backup, click load, delete my old backup, and rename the new backup. A profile feature similar to RNG reporter for the 4th/5th gen games would be nice, but that would be a lot more work.

Either way, if you'd be interested in implementing this, I'd love it, and I hope everything is going well for you!

TSV Checker

2 Battle video to TSV converter for CFWless user

Issue when RNGing Rayquazza

Whenever I hit the frame I think I want, it turns out to be about half the total frames (ex. Hit Frame 1000 when I wanted frame 2000)

Gen6 Wild RNG

Fishing

  • Encounter rate
  • Suction Cup (same as above)
  • Encounter slots table
  • Chain length affects pid reroll

Horde

  • sometimes blink happens when use honey (hard)
  • Predict delay (hard)
  • Sweet scent (hard)

Rock Smash

  • Predict delay (hard)

Friend Safari

  • Unknown advance type ~16000F (hard)

Pokeradar

  • Encounter slots
  • Shiny patch (hard)
  • Implement

Trash Can

  • Predict delay (hard)

Dust cloud

  • Timeline

Cave drop

  • Predict delay

Dex Nav

  • Understand algorithm (hard)
  • Find the delay and condition

Others

  • Merge TTT into mainform?
  • Detailed research margin case

Stakataka Delay Error

I have been trying to rng abuse stakataka for 2 days now, and i have had an issue. i imput my seed and do everything to hit the frame i want, but when i check its stats i am always one frame over my target frame. I tried this both when you first encounter him with the ultra recon squad, and again when you return to the area, and both times the frame i hit was always one frame above what i was aiming for. i tried to change the delay to compensate for this, but whenever I move it up by one, the target frame jumps ahead/back by like 6 frames. Either i am doing something wrong or the delay is being incorrectly calculated.

NTR Helper in Japanese Language

When we automate the ID Bot, it does not work for Japanese language due to the difference in location of "Enter" button.

Is it possible to use "Start" Button on 3ds followed by A button instead so that it works for all languages?

Odds and ends

  • 1 frame RNG noise in Nihilego's world
  • Xurkitree's world
  • Something strange in legends RNG
  • Hypno
  • Electrode

Crash when calculating

Occaisionally a get a crash when clicking calculate.

On Linux, wine 2.8, using 0.7.0.

Crash dump:

Zeus Downloads $ wine 3DSRNGTool.exe 
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x17f7fc,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1866f4,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x18d5c4,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x194494,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x19b364,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1a2234,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1a9104,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1affd4,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1b6ea4,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1bdd74,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1c4c44,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1cbb14,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1d29e4,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1d98b4,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1e0784,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1e7654,0x176698): stub
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1ee524,0x176698): stub
fixme:clipboard:import_text unsupported TEXT type "TEXT"
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: y
  at System.Windows.Forms.DataGridView.MoveCurrentCell (System.Int32 x, System.Int32 y, System.Boolean select, System.Boolean isControl, System.Boolean isShift, System.Boolean scroll) [0x00046] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.DataGridView.OnListPositionChanged (System.Object sender, System.EventArgs args) [0x0004c] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.DataGridView.DoBinding () [0x001ba] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.DataGridView.ReBind () [0x0001b] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.DataGridView.set_DataSource (System.Object value) [0x00078] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at (wrapper remoting-invoke-with-check) System.Windows.Forms.DataGridView:set_DataSource (object)
  at Pk3DSRNGTool.MainForm.AdjustDGVColumns () [0x003af] in <d7895d287fbe47f28c31e9921bba12a4>:0 
  at Pk3DSRNGTool.MainForm.Search_Click (System.Object sender, System.EventArgs e) [0x0023d] in <d7895d287fbe47f28c31e9921bba12a4>:0 
  at System.Windows.Forms.Control.OnClick (System.EventArgs e) [0x00019] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.Button.OnClick (System.EventArgs e) [0x0001e] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.ButtonBase.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x00069] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.Button.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x00000] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.Control.WmLButtonUp (System.Windows.Forms.Message& m) [0x00078] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x001b4] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.ButtonBase.WndProc (System.Windows.Forms.Message& m) [0x00037] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.Button.WndProc (System.Windows.Forms.Message& m) [0x00000] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x0000b] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 
  at System.Windows.Forms.NativeWindow.WndProc (System.IntPtr hWnd, System.Windows.Forms.Msg msg, System.IntPtr wParam, System.IntPtr lParam) [0x00085] in <a0b7a37f0f114bf88aaa616f3b6409d9>:0 

USUM To Do List

Missing part:

  • Trainers' School Encounters
  • Zygarde gifts
  • Cosmog/Magearna Ability number
  • Surf Pikachu
  • In-game trades
  • Poke Pelago encounter table
  • Wild encounter slots table
  • ID RNG DB

Known issue:

  • Sol/Luna delay methods
  • UBs delay methods
  • Negative delay handling (Frillish)
  • Nature lock display for ditto five
  • UI for forced shiny option

Suggestion: Put a Real Time column in the TinyMT Timeline tool.

This would help tremendously in timing how long it would be before you reach your target frame or any specific frame in general. I know it's already in the main window which is why I asked. It would help specifically because you would know how long you would have before your target frame arrives after you calibrate your timeline.

Currently, One Click does not work when getting the initial seed.

When attempting to get the Initial Seed using One Click, the console will connect, the breakpoint will be set, but 3DSRNGTool gives an error saying it failed to calibrate and to check my initial seed, despite me not having my initial seed. The same error pops up again after I reseed at the title screen in OR.

I haven't gotten to trying it with Sun yet, but unfortunately only 0.9.0 works with my Omega Ruby correctly. I can do RNG manipulation just fine with 0.9.0, only the newer versions are giving me trouble. I run Windows 7, if that makes a difference.

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