Comments (2)
It might be better to mixin into the chest closing code instead of detecting keycodes
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That sounds reasonable.
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Related Issues (20)
- WAR_MESSAGE_PATTERN does not handle x minute and y second case
- [MapData] - Icon Fade is applied on the minimap HOT 4
- [MapData] - Minimum visibility to render is slightly off, allowing hovering unrendered features HOT 3
- [MapData] - Hovering does not work if multiple waypoints are stacked, and the one with the highest priority does not render HOT 1
- MalformedJsonException + error 'Signature is missing from Property textures' spamming in the console HOT 4
- [MapData] - IconScale attribute and global overrides HOT 1
- [MapData] - Different attributes for different MapFeatures HOT 12
- Item identification percentage not shown correctly HOT 14
- ProfessionXpGainedEvent can get emitted twice for woodcutting
- Lootruns Features | Mission Tracker, Killstreak Tracker, Orange Beacon Tracker & Pull Tracker
- Entering the class edit screen causes /guild xp to be run multiple times upon join
- Multiple numbers in the same sentence often get parsed as a coordinate, mistakenly
- Unrendered Territorries are clickable
- Port to 1.21 minecraft version HOT 1
- Beta warnings are outdated HOT 2
- Ultimate Ironman pouches aren't properly recognized
- Custom Territory Management Screen is extremely slow at applying loadouts HOT 1
- Guild Attack Timer Overlay does not support multiple timers on the same territory HOT 4
- Casting a spell on the 2.1 beta puts a large, opaque, blue vignette on the screen HOT 2
- Really distorted minimap on tutorial HOT 2
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