A sketchbook of novel approaches to working with the win32 api.
Experimentation, curiosity and some motivation to make writing native win32 applications fun and expressive.
The following snippet is from an early test:
std::shared_ptr<Window> window = std::make_shared<Window>();
window->setTitle(L"Server!");
window->show();
std::shared_ptr<TextComponent> status = std::make_shared<TextComponent>();
status->setPosition(10, 10);
status->setFontSize(32);
status->setColor(236, 240, 241);
status->setText(L"Ready!");
window->addUIComponent(status);
std::shared_ptr<TCPSocket> socket = std::make_shared<TCPSocket>();
socket->on(SocketEvent::Error, [=] (SocketEvent ev) {
status->setText(ev.error);
});
socket->on(SocketEvent::Connection, [=] (SocketEvent ev) {
status->setText(L"Connection Received");
clients.push_back(ev.socket);
ev.socket->on(SocketEvent::Data, [=] (SocketEvent ev) {
status->setText(data);
});
});
socket->bind("127.0.0.1", 1337);
socket->listen();