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This project forked from jorgejgnz/handtrackingpack-hapticfeedback

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TangibleUI on Oculus Quest for any plain surface

License: MIT License

C# 92.00% HLSL 0.64% ShaderLab 6.01% JavaScript 1.34%

handtrackingpack-hapticfeedback's Introduction

Hand Tracking Pack (Oculus Quest)

Unity project with some things I've been working on:

  • Matching technique for getting 2D haptic feedback (virtual-real table)
  • Turn your table into a whiteboard (fingers to paint, fist to erase)
  • Detect space-coupled convex 3D gestures (applied on drawing detection)
  • Fast hand gesture recognition (working with controllers too!)
  • Grab things with your fist
  • Optimized 3D scanned room
  • Virtual touchscreen
  • Virtual piano
  • VR shopping (POC)

Matching technique

Painting with fingers

Input-abstracted interaction with VRTK v4

Gesture-powered interactions

Getting Started

How can I open this project?

  1. git clone https://github.com/jorgejgnz/HandTrackingPack-HapticFeedback
  2. Open UnityHub
  3. Press Add and select the folder where you cloned this repo (Unity 2019.3.4f1)
  4. Set Build Settings / Texture Compression to ASTC (it will take long, be patient)

If you're having the following error: ´´´.../il2cpp.exe did not run properly!´´´ on building, try the following:

  1. Set Project Settings / Player / Other settings / Scripting backend to Mono
  2. Set ARM v7 enabled
  3. Build
  4. Set Project Settings / Player / Other settings / Scripting backend to ILCPP
  5. Set ARMv7 disabled
  6. Set ARM64 enabled
  7. Build (without errors)

Built With

This Unity project uses the following:

3D Models:

Oculus Integration and VRTK package are already imported and ready to go in this project.

Author

License

This project is licensed under the MIT License - see the LICENSE.md file for details

handtrackingpack-hapticfeedback's People

Contributors

jorgejgnz avatar jorgejgonzalez avatar

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