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38.0 4.0 1.0 4.45 MB

A native and a cross platform guide for BQN array programming language

License: GNU General Public License v3.0

Rust 98.67% Nix 1.33%
apl array bqn cross-platform desktop desktop-app desktop-application iced k minimal

beacon's Issues

Packages

It's my assumption (certainly my first-hand experience) that this project will appeal as a first contact with BQN, so having to build and integrate it manually (with hiccups: #3, #5) will be a non-negligible hurdle. Indexing it in third-party package managers will have great effect.

Certainly, there's not much point even thinking about this unless dzaima/CBQN#110 is implemented first.

/usr/bin/ld: cannot find -lcbqn: No such file or directory

I'm trying to run cargo run --release but encountering the below error. I have bqn installed using nix home manager with the cbqn-replxx package. I'm using pop!_os 22.04. Does building beacon require also building cbqn instead of using the nix package?

  = note: /usr/bin/ld: cannot find -lcbqn: No such file or directory
          collect2: error: ld returned 1 exit status

warning: `beacon` (bin "beacon") generated 1 warning
error: could not compile `beacon` (bin "beacon") due to previous error; 1 warning emitted

Getting bqn version in zsh:

bqn --version
CBQN 0.3.0
built with FFI, singeli x86-64, replxx

cargo version 1.72.0 (103a7ff2e 2023-08-15)

Update the doc about building and running on macOS

On macOS M2, I had to point to the directory containing the CBQN library to build and run beacon. The directory where CBQN was installed on my system is /Users/ludo/Downloads/github/CBQN. Could you update the README ?

Building and running:

export DYLD_FALLBACK_LIBRARY_PATH=/Users/ludo/Downloads/github/CBQN
RUSTFLAGS='-L /Users/ludo/Downloads/github/CBQN' cargo run --release

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