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View Code? Open in Web Editor NEWIntegraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)
License: MIT License
Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later)
License: MIT License
osgPhysX ============= The osgPhysX project focuses on the integration of OpenSceneGraph and NVIDIA PhysX. The main purpose is to integrate and demonstrate physics-based rigid, soft bodies, clothes, particles and vehicles in 3D scene, all of which are well supported by the powerful PhysX engine. ------------ Installation ------------ 0. Dependencies * OpenSceneGraph (version 3.0 or later): http://www.openscenegraph.com * NVIDIA PhysX (version 3.3 or later): http://developer.nvidia.com/physx-downloads * DirectX SDK (for DirectInput to work, which is used by the internal OIS library for buffered inputs) 1. Use CMake (or cmake-gui) to build makefiles or solutions # cmake <recipe_dir> -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=<install_dir> 2. Run 'make' to build and install all recipes # make # make install 3. Have fun! ------------ Examples ------------ character_controller_test: Move a character on complex ground and environment, which is useful in FPS games and simulations. Press '2' to change to first-person mode first, and press Ctrl + mouse dragging to walk. physics_vehicle_test: Move a 4-wheel vehicle on complex ground and environment. Also shows how to create simple physics boxes and particles. Use arrow keys to move the vehicle and see how the racing engine works. ------------ Contributing ------------ Any suggestions and contributions are welcomed all the time. :-)
Hi Rui,
could you please add the missing textures to the repository?
Error reading file exo_gray.fbm\BODY_diffuse.png: file not found
Error reading file exo_gray.fbm\EXO_diffuse.png: file not found
(and the animations should move to an animations folder)
Thank you
Uwe
Hello,
I get the error:
CMake Error at CMakeLists.txt:10 (START_EXECUTABLE):
Unknown CMake command "START_EXECUTABLE".
Any hints? Thank you very much!
Cheers!
The Codebase requires DirectX SDK as a dependency. Does this disallow compilation on Linux Systems? Is there a way to build or port to a Linux environment?
Thank you for your time.
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