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xbony2 avatar xbony2 commented on June 16, 2024

Going to look into it. Also I will edit your report to add checkmarks.

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Speiger avatar Speiger commented on June 16, 2024

@xbony2 IC2 Exp has no Multible packets But Classic does. There is an Interface in the Classic API which allow you to controll the Packet amount you want to send. Please set a limit since it can impact the tickrate if you say its 4k Packets he want to send..

https://github.com/TinyModularThings/IC2Classic/blob/master/ic2/api/energy/tile/IMultiEnergySource.java

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xbony2 avatar xbony2 commented on June 16, 2024

Making Experimental stuff work is currently first-priority, I'll look into Classic later.

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Speiger avatar Speiger commented on June 16, 2024

^^" Ok just a help

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xbony2 avatar xbony2 commented on June 16, 2024

Yo @Chocohead , can you note which bug is with classic/experimental and which isn't?

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Chocohead avatar Chocohead commented on June 16, 2024

All happen with Classic.

Experimental testing:

  • Battery Stations don't work at all, they just empty anything you put in them without giving out any EU
  • Charging Benches all have a max EU/t limit of 8 EU/t - They appear to output correctly based off tier
  • Battery Stations have unknown under the EU/t, where there probably should be something, like max packet amount in or something
  • The Storage Monitor GUI bar doesn't update in colour as the EU changes unless you take out and replace the card - It seems to
  • Storage Monitors don't work, or at least don't output redstone - They don't output redstone, but do seem to work
  • Adjustable Transformers textures don't update from being set to output mode without a forced block update (like a connected cable or machine exploding) - It seems to update ok
  • Adjustable Transformers have a maximum input voltage of 8 EU/t, no matter what they are set to in the GUI, which is very awkward - It seems to at least respond to the GUI, even if packet size/voltage is a useless setting (which is the below bug \o/)
  • Both the Adjustable Transformer and Emitter have voltage and output/tick options, although they have no effect, the amount of energy emitted is the voltage no matter what the output/tick is set to, when I think it's meant to have the output/tick being the output and the voltage be the packet size it's emitted in. I think anyway, long time since the mod worked completely ;)
  • The voltage goes from 4 - 8192 EU, which I don't see what's wrong with starting from 1 (if it's intentional a reason why would do :P)
  • The blocks explode although the Github page would imply that they're meant to just drop as items and eject anything in their inventories. - They actually work as intended, dropping off if the EU sent into them is too high. I was impressed ;)

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