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advanced-power-management-2's Issues

Could you fix this issue

I am using your version you updated not long ago for 1.7.10 and in the console I see http://pastebin.com/NcTEJHWh

I know its no big deal , but it seems to ping my internet alot causing a bit of lag with me and my wife playing in lan mode .

If you don't I understand its just abit of spam in the console .

Thank you!

-Crunk

Every Bug I've Found

I found some of these with Experimental, but all of them with IC2 Classic. Either way, it's more likely Speiger is going to fix things anyway.

  • Battery Stations don't work at all, they just empty anything you put in them without giving out any EU
  • Charging Benches all have a max EU/t limit of 8 EU/t
  • Battery Stations have unknown under the EU/t, where there probably should be something, like max packet amount in or something
  • The Storage Monitor GUI bar doesn't update in colour as the EU changes unless you take out and replace the card
  • Storage Monitors don't work, or at least don't output redstone
  • Adjustable Transformers textures don't update from being set to output mode without a forced block update (like a connected cable or machine exploding)
  • Adjustable Transformers have a maximum input voltage of 8 EU/t, no matter what they are set to in the GUI, which is very awkward
  • Both the Adjustable Transformer and Emitter have voltage and output/tick options, although they have no effect, the amount of energy emitted is the voltage no matter what the output/tick is set to, when I think it's meant to have the output/tick being the output and the voltage be the packet size it's emitted in. I think anyway, long time since the mod worked completely ;)
  • The voltage goes from 4 - 8192 EU, which I don't see what's wrong with starting from 1 (if it's intentional a reason why would do :P)
  • The blocks explode although the Github page would imply that they're meant to just drop as items and eject anything in their inventories.

Now that's everything I've found, there is potentially more, but I can't see what else might be broken. The mod is nearly usable too, just fixing these bugs would make it just like the good old days.

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