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cleanrender's Issues

More Copy Constructors

Add Copy Constructors for classes such as:

  • Entity
  • Components (MeshRenderer)
  • Math?
  • Mesh?

UID List collection

A collection that behaves mostly like a SimpleList, but has an array of Ids that are updated when their element changes position in the array. When an element is added, a pointer to its ID in the list is returned, allowing a fast deletion afterwards.

Better Textures

Improve Texture creation, to allow for more customisation and avoid unnecessary allocations

Shader Preprocessor samplers support

Samplers texture unit binding:

  • through uniforms set (glUniform1i) only
  • through default glsl bindings added on preprocess (layout (binding = 0)) + uniform set for subsequent modifications

Error ShaderProgram

A ShaderProgram to be used when no ShaderProgram is assigned or when the assigned one failed to compile.
The shader code should be kept entirely in the code (hardcoded) to be sure it is always available.

Dymamic meshes

Make a DynamicMesh class that can update its vbos efficiently and uses GL_DYNAMIC_DRAW.

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