xiangguo1992 / orcl_vr_eyetracking Goto Github PK
View Code? Open in Web Editor NEWTobii Eye Tracking for HTC VIVE Eye Pro in Unity
Tobii Eye Tracking for HTC VIVE Eye Pro in Unity
Hello,
I am fairly new to unity and VR technology, so any help will be greatly appreciated!
I've followed all your steps and also steps of installing SR_runtime, steamVR and VR prefabs in Unity. Everything seems to work ( I successfully connected unity to my headset so that playing the scene syncs well to the headset), but, my saved XML file is empty.
I am currently using SteamVR's [CameraRig] for the main camera in the study (see photo).
Thanks in advance!!
Thanks for your sharing! Now I am using HTC vive eye pro and want to retrieve data in real-time watching VR videos( connected to Windows and based on steamVR platform). Would you mind telling me how to run the program - on Windows or integrate it into the HMD? and what if I only choose python as the language only?
Hi,
I greatly appreciate your effort and this repo has helped me a lot. Sadly, even when following all the steps, I can not get the eyetracking raw data. I receive an empty CSV when using python and an empty XML from unity.
I am getting the following error from python:
Subscribing to gaze data for eye tracker with serial number .
{'system_time_stamp': 3635589902, 'error': 'stream_error_insufficient_license', 'source': 'stream_error_source_subscription_hmd_gaze_data', 'message': 'HMD Gaze Data Subscription: Insufficient License\nEye Tracker Address: tobii-prp://\nEye Tracker Serial Number: **\nError: TOBII_PRO_STATUS_SE_INSUFFICIENT_LICENSE\nMessage: Failed to subscribe to HMD gaze data.'}
Have you encountered such an error while using the tobii pro sdk?
Hello, Thanks for your work! Here is the question
Not sure how you do the transform and where you do the transform? In Unity or in Python, since they have different handness.
Hello, thank you for the work.
I followed the exact steps for Unity, but the xml file is still empty. Do you have any idea what might be the reason?
Which environment is your code implemented in?To be more precisem, what is the Python version, and what is the Tobii Pro SDK version?
Have you implemented it?
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