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Name: XJINE
Type: User
Name: XJINE
Type: User
Simplest sample to combine GameObject's Meshes into one Mesh asset.
Get command line args more easily.
This assets add crc.rsp file just under your Unity project Assets/. This hides some warnings.
CRT like image effect shader.
CsvFileReadWriter provides simple functions to read/write csv file.
CubemapCamera just makes Cubemap RenderTexture.
Generate cubemap image.
Utility for System.Date.Time.
Composite 2 different camera image with depth RenderTexture.
Add [DisableInInspector] attribute to make uneditable field.
Transparent with Dithering (without AlphaBlend).
Do provides some functions to do something with delay.
DomeMaster is an ImageEffect to make Cubemap into DomeMaster format.
DomeMasterCamera makes DomeMaster image with smallest camera sets, without Cubemap.
Basic shape drawing with Shader.
Simplest sample to add DropArea into Inspector / CustomEditor.
Add buttons on the left side of toolbar to capture Scene and Game View.
ExhibitionSceneLoader provides helper GUI to load the first scene. The selected scene will be started after a few seconds and saved int your setting file.
ExpressionParser is simple implementation to parse expression into float value with DataTable.
Include some small extensions for Unity.
Simple star-glow effect.
Draw some 2D shapes with FragmentShader.
Helper tool for ForceReserialize assets.
Control Fps wih PostEffect.
Simply calculate and show frame-rate.
Set Application.targetFrameRate from Inspector & CommandLineArgs.
Smallest GrabPass samples are included.
Minimum sample of Graphics.DrawMeshInstanced().
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Some thing interesting about visualization, use data art
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Open source projects and samples from Microsoft.
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Data-Driven Documents codes.
China tencent open source team.