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jediacademylinux's Issues

crashes when skipping cinematics

In t1_sour, when a cinematic starts, hitting "r" to skip it quickly almost always causes a crash. Unfortunately I'm not sure how to get a 32-bit core on a 64-bit system, but this looks like the relevant part of the error message:

Received signal 11, exiting...
Error: signal 11:
./jasp[0x80c16a5]
[0xf770a400]
/lib32/libc.so.6(_IO_vfprintf+0x39e7)[0xf720e377]
/lib32/libc.so.6(__vsprintf_chk+0xad)[0xf72b357d]
./jasp[0x80892a5]
./jasp[0x806a445]
./jasp[0x810a890]
./jasp[0x80c24dd]
/lib32/libc.so.6(__libc_start_main+0xe6)[0xf71e1bd6]
./jasp[0x804bc71]
Shutting down OpenGL subsystem

Can't compile native 64bit

Can't drop -m32 flags.
On 64bit Ubuntu it is possible to compile it for 32bit, but setting multiarch libraries is not smooth enough.

Snap Turning

Great mod, along with Outcast. One thing that would be really helpful for avoiding nausea is a snap turning option. So moving the right stick left or right would cause the view to jump instantly by 45 degrees.

mouse problem with tumb buttons

hi,

my mouse has on the side two buttons for the thumb.
in the game only one i can use but both works.
Uploading 2014-01-04-201305_1680x1050_scrot.png . . .

And the buttons is displayed as point, see the first "Schub".
I have found the thread bei Jedi Outcast, but this solution does't help, because the lib is missing.
------- sound initialization -------
dlopen() failed on libXxf86dga.so
but installed
root@sysiphus:/home/mdomann# dpkg -l|grep libxxf86dga*
ii libxxf86dga-dev:amd64 2:1.1.4-1 amd64 X11 Direct Graphics Access extension library (development headers)
ii libxxf86dga1:amd64 2:1.1.4-1 amd64 X11 Direct Graphics Access extension library
ii libxxf86dga1:i386 2:1.1.4-1 i386 X11 Direct Graphics Access extension library

any suggestion?
thanks
Micha

Linux - game not start

Hi there,
I would play this good old thing once again but the game doesn't start.

media/games/academy$ ./jasp
(internal)JA: v1.0.1.0 linux-i386 Jan  7 2014
Initialising zone memory .....
----- FS_Startup -----
Current search path:
/home/mdomann/.jk3-ja/base
./base

----------------------
0 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
/home/mdomann/.jk3-ja/demo
./demo

----------------------
0 files in pk3 files
Error: Couldn't load default.cfg

I'm sure it has been worked. Any Idea what can I do? I'm using Debian Sid.
Does it matter that I don't have a Oculus Rift device? Which version is the best to use?
TIA Micha

Compilation errors

I get this error while compiling the game:

[ 10%] Building CXX object CMakeFiles/jagamehmdx86.dir/cgame/cg_main.cpp.o
In file included from /usr/include/c++/9/map:61,
                 from /home/slava/RPM/VR/VR games/JediAcademy VR/JediAcademyLinux-VR-v3.1.2/code/cgame/../game/../game/ghoul2_shared.h:12,
                 from /home/slava/RPM/VR/VR games/JediAcademy VR/JediAcademyLinux-VR-v3.1.2/code/cgame/../game/q_shared.h:1411,
                 from /home/slava/RPM/VR/VR games/JediAcademy VR/JediAcademyLinux-VR-v3.1.2/code/cgame/cg_local.h:4,
                 from /home/slava/RPM/VR/VR games/JediAcademy VR/JediAcademyLinux-VR-v3.1.2/code/cgame/cg_headers.h:3,
                 from /home/slava/RPM/VR/VR games/JediAcademy VR/JediAcademyLinux-VR-v3.1.2/code/cgame/cg_main.cpp:2:
/usr/include/c++/9/bits/stl_map.h: In instantiation of ‘class std::map<sstring<64>, unsigned char, std::less<sstring<64> >, std::allocator<unsigned char> >’:
/home/slava/RPM/VR/VR games/JediAcademy VR/JediAcademyLinux-VR-v3.1.2/code/cgame/cg_main.cpp:730:16:   required from here
/usr/include/c++/9/bits/stl_map.h:122:71: error: static assertion failed: std::map must have the same value_type as its allocator
  122 |       static_assert(is_same<typename _Alloc::value_type, value_type>::value,
      |                                                                       ^~~~~
make[2]: *** [CMakeFiles/jagamehmdx86.dir/build.make:550: CMakeFiles/jagamehmdx86.dir/cgame/cg_main.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:97: CMakeFiles/jagamehmdx86.dir/all] Error 2
make: *** [Makefile:103: all] Error 2

and before that:

[  9%] Building CXX object CMakeFiles/jagamehmdx86.dir/cgame/cg_info.cpp.o
/home/slava/RPM/VR/VR games/JediAcademy VR/JediAcademyLinux-VR-v3.1.2/code/cgame/cg_info.cpp: In function ‘void ObjectivePrint_Line(int, int, int&)’:
/home/slava/RPM/VR/VR games/JediAcademy VR/JediAcademyLinux-VR-v3.1.2/code/cgame/cg_info.cpp:74:53: warning: format not a string literal and no format arguments [-Wformat-security]
   74 |   sprintf(finalText,va(finalText,currTotal,minTotal));
      |                                                     ^

OculusDK2 Everything is too small

This issue is in regard with the HmdSupportDK2 tree.

Everything in the game looks like it is about 50% of the size it should be.
I think that means that the cameras are to far apart.

HUD separation too far apart - shows as double in Rift CV1

Hi,
I am not sure if this project is still maintained. I originally tried this game on the DK2, and wanted to give it another whirl now I have a CV1. I reinstalled, downloaded the latest release and started the game. Unfortunately the in-game HUD (radar) seems to have the wrong separation. Its too wide apart so you see it doubly in the headset and gives you a headache trying to look at it.

Is there a console command or similar I can use to fix this?

No multiplayer ?

Hi,

I have the GOG version of Jedi Academy and I wanted to play it on Linux. It seems to me that all the multiplayer components of the game are present in the source code yet I don't have the multiplayer menu in the game at all.

I did not build it myself (although I tried but got an include file missing error), I downloaded the 3.0 release and put it in the GameData folder as required. It launches and plays fine there's just no multiplayer.

Is this normal ?

World Scale

Hey people, how do you feel world scale ?

I feel it too big, and with the same setup in Jedi Outcast, it feels OK to me.

I'm so glad I didn't play these games back in their time, so now I have 2 brand new VR games !!!!

crashes on level t2_trip

Possibly due to the number of bikes I've allowed to accumulate, if I try to go down the ramp to get off the ledge I'm on, the game crashes:

CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.CFxScheduler::AddLoopedEffects- entity was removed without stopping any looping fx it owned.Received signal 11, exiting...
Error: signal 11:
./jasp[0x80c16a5]
[0xf77c5400]
./jagamex86.so(_Z16ClientThink_realP9gentity_sP9usercmd_s+0x14c4)[0xf19b2a64]
./jagamex86.so(_Z11ClientThinkiP9usercmd_s+0xc4)[0xf19b35d4]
./jagamex86.so(_Z17NPC_ExecuteBStateP9gentity_s+0x1fb)[0xf1938d1b]
./jagamex86.so(_Z9NPC_ThinkP9gentity_s+0x685)[0xf19395b5]
./jagamex86.so(_Z17GEntity_ThinkFuncP9gentity_s+0x62d)[0xf19d8fad]
./jagamex86.so(_Z10G_RunThinkP9gentity_s+0x6c)[0xf19e1fbc]
./jagamex86.so(_Z10G_RunFramei+0x55b)[0xf19e4c4b]
./jasp[0x817fe13]
Shutting down OpenGL subsystem

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