Simple high performance work in progress rendering engine.
Runs immediately on a fresh installation of windows using VS2013 without any other installations. Requires a shader model 4.0 GPU (gl3.3) and Visual C++ Redistributable 2012.
Random screenshot of last finished features / experiments:
https://dl.dropboxusercontent.com/u/18555381/Permanent/shtonoflights.png https://dl.dropboxusercontent.com/u/18555381/Permanent/lotsoflights.png https://dl.dropboxusercontent.com/u/18555381/Permanent/tiledlightingdone.png https://dl.dropboxusercontent.com/u/18555381/Permanent/tiledwip.png https://dl.dropboxusercontent.com/u/18555381/Permanent/rendarin.png https://dl.dropboxusercontent.com/u/18555381/Permanent/moarrenderdistances.png https://dl.dropboxusercontent.com/u/18555381/Permanent/blocktypes.png https://dl.dropboxusercontent.com/u/18555381/Permanent/viewdistance.png https://dl.dropboxusercontent.com/u/18555381/Permanent/libnoise.png https://dl.dropboxusercontent.com/u/18555381/Permanent/fogandfrustumculling.png https://dl.dropboxusercontent.com/u/18555381/Permanent/GravelBlockScripting.png https://dl.dropboxusercontent.com/u/18555381/Permanent/aowithtextures.png