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View Code? Open in Web Editor NEWA terrible idea, now real.
Home Page: https://xori.github.io/gamblers-dice
License: ISC License
A terrible idea, now real.
Home Page: https://xori.github.io/gamblers-dice
License: ISC License
I think it would be even better if rolling a 3 would make it less likely that the next roll would be a 3, and rolling two 3s would make it even less likely to roll a third, etc. This should still keep it uniformly random over time but would make it marginally funnier.
Just letting it be known that I'd be interested in a Python 3 port
Me? I am a data scientist for a company that makes slot machines. I know a thing or two about probabilities. I freaking love this. I can see a game being made using this. Not a gambling game, because it would never get past even the most easily bought off federal compliance officer in the land. However, regular games could benefit from this mechanism. A system where you luck is always turning on you...
Also, to ensure your odds, you need very high entropy. Sure, go ahead and use your mersene twister. Its the defacto default. However, if you ever go live with something that depends upon this for millions of game sessions (hey, think BIG), then use any one of several schemes to insure the entropy is excellent. Like sigma 15 excellent.
You can mark this closed. Its just a suggestion! Good work!
You could populate each side like a deck of cards...
1000 1's
1000 2's
1000 3's
Then, when people rolled, eventually they would reach true uniformity (in this example after 3000 rolls)
Maybe have this accessible by a different "engine" property, (or "algorithm", or "sampleType" or whatever you want to call it)
You could also pick the initial sample size (aka, reaches uniformity every 1000, or every 10, or every 100).
This would allow people to 'count cards' in a sense ( count die ).
Just an idea!
And, people would think "I haven't rolled 3 in a while", they'd be right to think that because there are a lot of 3's left in the "deck".
Just kidding, but also this is fun and cool :)
I was bored and saw this, and thought, how hard could it be?
https://github.com/eukaryote31/gamblers-dice
Now this atrocity spans multiple languages! If you ask me, that's the best thing since goto!
Math.random()
could give 0
in which case steps
is 0
and the subsequent loop would never run; therefore target
would still be 0
.
Changing the loop condition to steps >= 0
fixes this issue.
So i tried this and if i understand correctly this dont work . tried with 4 also. help.
https://www.webpackbin.com/bins/-KpU3Tf83tTgzq_Xxq1o
its always uniformly distributed .
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