GithubHelp home page GithubHelp logo

xtayex / cudnn-frontend Goto Github PK

View Code? Open in Web Editor NEW

This project forked from nvidia/cudnn-frontend

0.0 0.0 0.0 34.5 MB

cudnn_frontend provides a c++ wrapper for the cudnn backend API and samples on how to use it

License: MIT License

C++ 99.88% CMake 0.12%

cudnn-frontend's Introduction

cuDNN Frontend API

Introduction

The cuDNN Frontend API is a C++ header-only library that demonstrates how to use the cuDNN C backend API. The cuDNN C backend API is documented in the cuDNN developer guide.

Usage

In order to include the entire library, include the cudnn_frontend header file cudnn_frontend.h into your compilation unit.

Organization

Each cudnnBackendDescriptorType_t documented in the enum is organized into its header file.

  • cudnn_frontend_Tensor.h -> CUDNN_BACKEND_TENSOR_DESCRIPTOR
  • cudnn_frontend_ConvDesc.h -> CUDNN_BACKEND_CONVOLUTION_DESCRIPTOR
  • cudnn_frontend_PointWiseDesc.h -> CUDNN_BACKEND_POINTWISE_DESCRIPTOR
  • cudnn_frontend_MatMulDesc.h -> CUDNN_BACKEND_MATMUL_DESCRIPTOR
  • cudnn_frontend_ReductionDesc.h -> CUDNN_BACKEND_REDUCTION_DESCRIPTOR
  • cudnn_frontend_Operation.h -> CUDNN_BACKEND_OPERATION_*_DESCRIPTOR
  • cudnn_frontend_OperationGraph.h -> CUDNN_BACKEND_OPERATIONGRAPH_DESCRIPTOR
  • cudnn_frontend_Heuristics.h -> CUDNN_BACKEND_ENGINEHEUR_DESCRIPTOR
  • cudnn_frontend_Engine.h -> CUDNN_BACKEND_ENGINE_DESCRIPTOR
  • cudnn_frontend_EngineConfig.h -> CUDNN_BACKEND_ENGINECFG_DESCRIPTOR
  • cudnn_frontend_ExecutionPlan.h -> CUDNN_BACKEND_EXECUTION_PLAN_DESCRIPTOR
  • cudnn_frontend_ExecutionPlan.h -> CUDNN_BACKEND_EXECUTION_PLAN_DESCRIPTOR
  • cudnn_frontend_VariantPack.h -> CUDNN_BACKEND_VARIANT_PACK_DESCRIPTOR

Utility Functions

  • cudnn_frontend_find_plan.h -> Implements the cudnnFindPlan function
  • cudnn_frontend_get_plan.h -> Implements the cudnnGetPlan function
  • cudnn_frontend_Filters.h -> List of helpful utility functions to filter out execution plans
  • cudnn_frontend_ExecutionPlanCache.h -> Describes and implements the execution plan caching.

Logging

  • cudnn_frontend_Logging.h -> Implements a basic logging framework for cudnn_frontend

Error Handling

  • cudnn_frontend_utils.h

Fallback Lists

  • cudnn_frontend_EngineFallbackList.h -> Provides a fallback engine id if the heuristics do not provide an executable engine.

Samples

Multiple samples of convolution, dgrad, wgrad and convBiasAct are added in samples/test_list.cpp and samples/conv_sample.cpp.
Samples of runtime fusion are added in samples/test_list.cpp and samples/fusion_sample.cpp.

Sample tests are written using the Catch2 C++ test framework.

How to build samples:

 - Provide CUDA according to: https://cmake.org/cmake/help/latest/module/FindCUDAToolkit.html
 - CUDNN_PATH has the cudnn installation.
    - Headers are in CUDNN_PATH/include
    - Libraries are in CUDNN_PATH/lib or CUDNN_PATH/lib64 or CUDNN_PATH/lib/x64

 mkdir build; cd build
 cmake -DCUDNN_PATH=/path/to/cudnn -DCUDAToolkit_ROOT=/path/to/cuda  ../
 cmake --build . -j16
 bin/samples

cudnnFindPlan and cudnnGetPlan:

Prior to cuDNN V8, cuDNN provided cudnnFindConvolution* and cudnnGetConvolution* functions, which provided a way to sample all the algorithms for a given problem and study the run times. This can be further used to cache the best algorithms for a given problem. In cuDNN V8, this has been replaced with cudnnFindPlan and cudnnGetPlan.

In order to use cudnnFindPlan, a user needs to provide:

  • Source for a pruned list of engineConfigs for the given problem statement
  • Filter function to Filter out the execution plan based on the prerequisite conditions

The cudnnFindPlan in turn

  • Creates a set of execution plans that are supported
  • Execute each filtered plan and ranks them in order of the execution plan runtime

The most common engineConfig generation is the built-in heuristics of cuDNN V8. Generally, this is appended with the fallback list. An example of usage can be seen in run_from_cudnn_find(...) function in conv_sample.cpp.

Errata Filter:

Errata filter gives the cuDNN team an opportunity to block certain faulty kernels from being executed. cuDNN team can eitherprovide a json file which blocks certain engine configs from being executed. The users can augment to this list if they find certain characteristics to be undesirable (Eg. Bad memory access, Execution plan failure). Users can either declare the json file statically or load from a file during runtime using the environment variable "CUDNN_ERRATA_JSON_FILE".

Json format

version             : 1    - Mandatory. Tells the format version of the json.
rules               : []   - Mandatory. Array of rule object which identifies the engine config
rule_id             : ""   - Optional.  Used to uniquely identify a rule. Has no purpose other than being easy to debug.
operation           : ""   - Mandatory. Stringified version of the operation graph.
engine              : ""   - Mandatory. Stringified version of the engine ID.
knob                : ""   - Optional.  Stringified version of the knob. If specified only the engineConfig for the engine matching the knobs will be blocked. Else, all possible combination of knobs for the engine will be blocked.
cudnn_version_start : 0    - Optional. Denotes the cudnn version after which the engine started having issues.
cudnn_version_end   : -1   - Optional. Denotes the cudnn_version when the issue was fixed. "-1" denotes its an ongoing issue.
arch                : ""   - Optional. Architectures where this kernel might be faulty.

PS: The errata filter note is still in beta version. We may add/modify certain features as necessary.

Execution Plan Caching

cuDNN through heuristics provides a way to query a list of good engine configs. Based on this query we build the cudnn_frontend_find_plan function which runs all the engineConfig(s) on the given user system and returns a sorted list of plans. This process of running multiple plans through several iterations is time consuming. The ExecutionPlanCache allows the user to build a cache with operation graph as the key to query an execution plan. It is the responsibilty of the user to maintain different caches for different types of operation_graphs (For eg. different cache for convolutionForward compared to Dgrad or Wgrad). The is_fastest_plan_stable builds on top of this by making sure the same plan is chosen by the cudnnFind multiple times.

API:

- void add_plan_to_cache(const cudnn_frontend::OperationGraph &op_graph, const cudnn_frontend::ExecutionPlan &plan) : Creates a mapping between the operation graph and executionPlan
- bool get_plan_from_cache(const cudnn_frontend::OperationGraph &op_graph, const cudnn_frontend::ExecutionPlan *&plan) : Sets the executionPlan in the plan pointer and returns true if found.
- cudnnFindPlanAndCache(cudnnHandle_t handle, cudnn_frontend::OperationGraph &opGraph, cudnn_frontend::VariantPack const &variantPack, cudnn_frontend::ExecutionPlanCache &cache, Predicate pred) -> cudnn_frontend::ExecutionPlan
  The above API chains the output of cudnn_frontend_find_plan and caches the result for future usage. 

PS: ExecutionPlanCaching today supports only single operation operation_graphs.

Execution Plan Serialization and Deserialization (Experimental)

cuDNN v8.4 and above provides exeuction plan serialization and deserialization to save the execution plan as a string in JSON format. The execution plan can be then restored from that string at a later point, and this also saves compilation time compared to rebuilding the plan from scratch. Currently, this is an experimental feature that only supports the runtime fusion engine. No forward/backward or cross-device compatibility guarantee is offered at this time.

API:

- std::string cudnn_frontend::ExecutionPlan_v8::getJsonRepresentation() : Serialize the execution plan into a string in JSON format.
- cudnn_frontend::ExecutionPlan_v8&& cudnn_frontend::ExecutionPlanBuilder_v8::loadFromJson(const std::string &json_plan) : Deserialize from a string containing the JSON representation of the execution plan.

Logging

cuDNN Frontend API logging records execution flow through cuDNN frontend API. This functionality is disabled by default, and can be enabled through methods described in this section.

Method 1: Using Environment Variables:

Environment variables CUDNN_FRONTEND_LOG_INFO=0 CUDNN_FRONTEND_LOG_INFO=1
CUDNN_FRONTEND_LOG_FILE not set No Logging No Logging
CUDNN_FRONTEND_LOG_FILE set to stdout or stderr No Logging Logging to cout or cerr
CUDNN_FRONTEND_LOG_FILE set to filename.txt No Logging Logging to the filename

Method 2: Using API calls:

Calling cudnn_frontend::isLoggingEnabled() = true|false has same effect of setting the environment variable. Calling cudnn_frontend::getStream() = stream_name can be used to assign the output stream directly.

Documentation

Documentation can be found at https://nvidia.github.io/cudnn-frontend/

Feedback

Support, resources, and information about cuDNN can be found online at https://developer.nvidia.com/cudnn.

For questions or to provide feedback, please contact [email protected].

cudnn-frontend's People

Contributors

anerudhan avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.