Comments (7)
We could start using the btOptimizedBvh (dynamic AABB tree) to accelerate
queries.
Original comment by erwin.coumans
on 31 Mar 2008 at 4:41
from bullet.
Issue 281 has been merged into this issue.
Original comment by erwin.coumans
on 21 Dec 2009 at 11:02
from bullet.
Patch to use DynamicAabbTree if available to accelerate queries.
Original comment by [email protected]
on 26 Feb 2011 at 12:23
Attachments:
from bullet.
[deleted comment]
from bullet.
I had a further look at the patch, and transforming the rayFrom/rayTo into
local space of the btCompoundShape makes things work.
It is committed in latest trunk:
http://code.google.com/p/bullet/source/detail?r=2300
It isn't thoroughly checked/tested, so in case there are strange issues with
raycast versus compound shape, there is a #define to disable it in
btCollisionWorld
#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
Thanks for the patch!
Original comment by erwin.coumans
on 26 Feb 2011 at 10:20
- Changed state: Fixed
from bullet.
Here is a minimal patch to fix 64-bit compile error: cast from ‘void*’ to
‘int’ loses precision.
Original comment by [email protected]
on 28 Feb 2011 at 9:04
Attachments:
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Applied in latest trunk:
http://code.google.com/p/bullet/source/detail?r=2319
thanks again for the help!
Original comment by erwin.coumans
on 28 Feb 2011 at 5:24
from bullet.
Related Issues (20)
- gContactProcessedCallback is not called for collisions involving concave shapes HOT 1
- SIMD_2_PI macro definition is wrong in btScalar.h HOT 2
- Enable Apple's {SSE, NEON, Test} on Linux + {x86, arm} HOT 1
- btKinematicCharacterController::getNormalizedVector zero assertion HOT 2
- btQuaternion - Slerp sometimes return error values HOT 1
- Crash when Speculative Contact Restitution enabled. HOT 1
- [PATCH] Missing zero-argument constructors HOT 3
- btDbvtBroadphase not copy-constructable or constructor-initializable HOT 1
- GCC 4.8+ internal compiler error: Segmentation fault HOT 1
- btPersistentManifold uses globals, crashing multithreaded apps HOT 4
- CCD collision problem HOT 2
- Slight change of structure HOT 2
- Bullet crashing when neon part is enabled for ios device HOT 4
- Debug Drawings cannot be turned off for individual soft body objects HOT 2
- btHingeConstraint::getHingeAngle() is always between [-PI,PI] HOT 4
- Collission Issue with Cylinders HOT 7
- Frequent asserts in multi-thread dispatching after 2.82 HOT 1
- llvm clang on apple gives unexpected results in some demo's and in blender HOT 1
- CF_NO_CONTACT_RESPONSE not honored if setSplitIslands set false HOT 1
- setFriction behaves incorrectly on OSX with Xcode 5.1 and Bullet 2.82 HOT 1
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