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GoogleCodeExporter avatar GoogleCodeExporter commented on July 28, 2024

We could start using the btOptimizedBvh (dynamic AABB tree) to accelerate 
queries.

Original comment by erwin.coumans on 31 Mar 2008 at 4:41

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 28, 2024
Issue 281 has been merged into this issue.

Original comment by erwin.coumans on 21 Dec 2009 at 11:02

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 28, 2024
Patch to use DynamicAabbTree if available to accelerate queries.

Original comment by [email protected] on 26 Feb 2011 at 12:23

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 28, 2024
[deleted comment]

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 28, 2024
I had a further look at the patch, and transforming the rayFrom/rayTo into 
local space of the btCompoundShape makes things work. 

It is committed in latest trunk:
http://code.google.com/p/bullet/source/detail?r=2300

It isn't thoroughly checked/tested, so in case there are strange issues with 
raycast versus compound shape, there is a #define to disable it in 
btCollisionWorld
#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION

Thanks for the patch!

Original comment by erwin.coumans on 26 Feb 2011 at 10:20

  • Changed state: Fixed

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 28, 2024
Here is a minimal patch to fix 64-bit compile error: cast from ‘void*’ to 
‘int’ loses precision.

Original comment by [email protected] on 28 Feb 2011 at 9:04

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 28, 2024
Applied in latest trunk:
http://code.google.com/p/bullet/source/detail?r=2319

thanks again for the help!

Original comment by erwin.coumans on 28 Feb 2011 at 5:24

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