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Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use.
Home Page: http://www.stepmania.com/
This project forked from stepmania/stepmania
Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use.
Home Page: http://www.stepmania.com/
Got the link from a friend, been wanting to try. After downloading and unzip, I can't find a .app. Do I have to compile in Xcode?
it's supposed to be fixed since 0.54a but it keeps happening :'c
Would it be possible to add a pacemaker graph like this one? (theme is spawncamping-wallhack)
This is more of a feature request than an issue; also, I'd do that myself, but I have zero knowledge about lua and the internals of stepmania.
Im stuck with default stepmania because the difficulty calculator, is there any plan to port it to linux?
[ 1%] Built target ffmpeg
[ 2%] Built target glew
[ 2%] Built target jsoncpp
[ 4%] Built target png
[ 21%] Built target tommath
[ 25%] Built target lua-5.1
make[2]: *** No rule to make target '../extern/MinaCalc/MinaCalc.a', needed by '../GtkModule.so'. Stop.
make[1]: *** [CMakeFiles/Makefile2:375: src/CMakeFiles/GtkModule.dir/all] Error 2
make[1]: *** Waiting for unfinished jobs....
[ 44%] Built target tomcrypt
make: *** [Makefile:150: all] Error 2
Any idea in how to fix it?
should double check that everything else is accounted for as well
Tried to build this fork on Linux instead of using Wine due to the massive audio latency it causes, and I get the following errors when building:
In file included from /run/media/shavit/files/sm5linux/src/GameState.cpp:27:0:
/run/media/shavit/files/sm5linux/src/Profile.h:323:7: error: extra qualification ‘Profile::’ on member ‘GetScoresByKey’ [-fpermissive]
void Profile::GetScoresByKey(vector<SongID>& songids, vector<StepsID>& stepsids, RString key);
^~~~~~~
In file included from /run/media/shavit/files/sm5linux/src/ProfileManager.h:9:0,
from /run/media/shavit/files/sm5linux/src/StepMania.cpp:47:
/run/media/shavit/files/sm5linux/src/Profile.h:323:7: error: extra qualification ‘Profile::’ on member ‘GetScoresByKey’ [-fpermissive]
void Profile::GetScoresByKey(vector<SongID>& songids, vector<StepsID>& stepsids, RString key);
^~~~~~~
[ 47%] Building CXX object src/CMakeFiles/StepMania.dir/NoteSkinManager.cpp.o
[ 47%] Building CXX object src/CMakeFiles/StepMania.dir/PrefsManager.cpp.o
[ 47%] Building CXX object src/CMakeFiles/StepMania.dir/ProfileManager.cpp.o
[ 47%] Building CXX object src/CMakeFiles/StepMania.dir/ScreenManager.cpp.o
make[2]: *** [src/CMakeFiles/StepMania.dir/build.make:135: src/CMakeFiles/StepMania.dir/StepMania.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
In file included from /run/media/shavit/files/sm5linux/src/ProfileManager.h:9:0,
from /run/media/shavit/files/sm5linux/src/NetworkSyncManager.cpp:38:
/run/media/shavit/files/sm5linux/src/Profile.h:323:7: error: extra qualification ‘Profile::’ on member ‘GetScoresByKey’ [-fpermissive]
void Profile::GetScoresByKey(vector<SongID>& songids, vector<StepsID>& stepsids, RString key);
^~~~~~~
make[2]: *** [src/CMakeFiles/StepMania.dir/build.make:375: src/CMakeFiles/StepMania.dir/GameState.cpp.o] Error 1
In file included from /run/media/shavit/files/sm5linux/src/ProfileManager.h:9:0,
from /run/media/shavit/files/sm5linux/src/ProfileManager.cpp:2:
/run/media/shavit/files/sm5linux/src/Profile.h:323:7: error: extra qualification ‘Profile::’ on member ‘GetScoresByKey’ [-fpermissive]
void Profile::GetScoresByKey(vector<SongID>& songids, vector<StepsID>& stepsids, RString key);
^~~~~~~
make[2]: *** [src/CMakeFiles/StepMania.dir/build.make:567: src/CMakeFiles/StepMania.dir/NetworkSyncManager.cpp.o] Error 1
make[2]: *** [src/CMakeFiles/StepMania.dir/build.make:639: src/CMakeFiles/StepMania.dir/ProfileManager.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:418: src/CMakeFiles/StepMania.dir/all] Error 2
make: *** [Makefile:150: all] Error 2
Followed the instructions in the StepMania GitHub wiki page for compiling StepMania, grabbed the master branch of this fork
Hello,
I recently tried playing the song "1hr54min JS challenge" in your build of StepMania and the game crashed as soon as it received input. This also occurred with two other files - YONDERDOME (Overloading Stamina Training Megapack EX) and Pure Trance Anthems (ultramarathon gigapack) - both of which are longer than 70 mins long. I also tried the Hatsune Miku 10000 digits of pi file (ultramarathon gigapack), and that worked (the file is 68 minutes long).
Other side effects of this problem (Til Death theme):
Changing the theme to something different did not fix the problem either, so the problem is related to the build somehow.
Hopefully this info helps!
Pastebin of crash log: http://pastebin.com/JsSTs5T2
~gruz
"switching from a solo-only file to a singles-only file messes up grade displays
once you switch to the singles file it only shows the grades for solo files"
due to avoiding updating grade displays any time the music wheel is moved/songchanged/stepschanged
Basically this bug seems to have never been fixed in 5.0.X, can you add it to Etterna?
I had some weird thing going on with one chart in particular that isn't too hard, I just wanted to test it and I've had a score over 100% (111.15) on Wife system. I am not sure if this has to do with lifts, since they are one of the main things in the chart. It also has fakes (3 by the end) but they shouldn't have a huge influence towards final percentage.
Filter settings should persist between gameplay screens so they can't exist within the musicwheel object, gamestate is getting bloasted and I've even run into issues with adding more variables into it causing instant crashes upon game load
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