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A guide for Dual Universe
Script shows 36 hydraulics when game shows 25. Other numbers don't match my own calculations so not sure what else may be wrong.
When I compare in game the actual numbers on the running refiner it does not match what your application is showing for the bonus. example:
My current skills are:
carbon - lvl 5 for in & out bonus
Machine actual: input = 552.5
Machine actual: output = 517.5
Your app: input = not shown
Your app: output = 466
Also your time to complete is way off.
Browser: Chrome
Sorry I read it wrong ! Nothing out of the ordinary here !
The "Rare Power Transformer XL" need double of "Maraging Steel".
steel refining is not affecting calculator
I just found a small error in the Basic Component recipe. Should be 10x Basic Component for 10x Al-Fe Alloy not 20x Basic Component for 20x Al-Fe Alloy.
BLUF: Would be nice to know what to set maintenance levels to for ingredients.
If one of the products requires 12 screws and one requires 126, it would be nice to know that an inventory of 126 needs to be maintained.
PLS UPDATE - Becouse new Component and Industries
you made a awsome and simple tool. but pls hold it running
Browser: Firefox
Was entering skill info when the page crashed. Returned and I can no longer save a profile, the drop down lists are empty even if I try and save a profile. When I go to the page now, console error: Uncaught TypeError: profiles is null, Crafting_Calc_interface.js:1231:4
Uncaught TypeError: profiles is null
updateProfiles https://dual.sh/js/Crafting_Calc_interface.js:1231
updateProfiles https://dual.sh/js/Crafting_Calc_interface.js:1230
https://dual.sh/js/Crafting_Calc_interface.js:1256
The skills under Structural Parts Manufacturer are missing
The concrete recipe in DU is :
Calcium : 5L
Carbon : 37.5L
Silicon : 37.5L
but it seems the calculator has the calcium and carbon swapped
Missile Kinetic Ammo L shows that it requires 9 basic processors when game shows 8
I used the paste config function a few days ago without a problem. Now it is not loading any skills.
Container hub showing 251 advanced electronics required to make but only needs 1
If you enter a skill value and reload, it gets reset
I entered my talents into the crafting calc, entered a name and saved. Next login the save was gone and all the data I entered has gone with it. The profile was saved as 'Fizzbin'.
Regards
Phil
Is there a way to add in the skills that affect a specific build?
Container Hub Recipe is not correct or the ore count is at something like 1000x what it should be. There is no way they should be costing 1.6million and take 5,600+ pyrite to make 1
Wood is not made in the smelter, it's made in the refiner at least that's how it is in the current patch.
It would be nice to know what machines are required for each part. perhaps an icon or just (MW,E,S,R,As/m/l)
Additionally it would be nice to have a total of how many of each machine would be necessary to fully parallelize production. perhaps under the ore requirement box.
It would be nice to have the option to automatically sort by pipeline stage
Ore>pure>product>inter>complex>...
And sub-sorted by machine
Also it would be handy to have items not vanish when a 0 is put in
While the basic recipes for the Honeycomb Refiner M are present (Iron, Aluminum, etc.) the more "complex" ones are missing, for example "Plastic bright yellow".
if you simply want to amortize cost over a large number of items, the calculation bogs down.
Put in a Territory Unit, and ask for 100,000 to witness slow down.
The crafting skill "Intermediary Part Productivity" are not considered in the recipes. Doenst matter, if it basic, uncommon or advanced.
This skill is very important for every industrial player, because it lowers its costs very hard.
Not much to say, I added skills, saved the profile, worked for a few days, today no profiles listed to load, no profile loaded.
Google chrome on win 10.
When I click +Add more Items+ under Items to Craft, the Elements category no longer appears (version 2020-10-09 on Dual.sh)
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