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mapsharingmadeeasy's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m @yardik
  • ๐Ÿ‘€ Iโ€™m interested in all things gaming, ai, programming.
  • ๐Ÿ’ž๏ธ Iโ€™m looking to collaborate on pretty much anything.

mapsharingmadeeasy's People

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kabili207 avatar yardik avatar

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mapsharingmadeeasy's Issues

Piece being added to Items list

__instance.m_items.Add(SharedMap.MapPrefab);

So this is a prefab for a piece, not an item, but it's being added to the items list in ObjectDB. Anything that tries to look it up or spawn an item with this ID will break, because things will try to look for an ItemDrop component on the prefab.

An exception is thrown when receiving map data

When a user standing next to you sends map data, data appear in my console.
Then an exception is thrown and no 'Accept data' message is shown.

I will provide the exact exception later.
The exception is about reaching the mesh size in Unity.

I can send my data without problems but I am unable to receive map data.

Server side deployment still gives bad map data to clients

When pressing F7 to receive data it says versions are incompatible but the DLL is copied from 1 source to all machines so it is 1:1 identical

when using the object to drop pins the interaction works fine

is this meant to be deployed client side or server side or both?

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