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Programming Music with Python, Sonic Pi and Supercollider

License: MIT License

Python 42.72% Jupyter Notebook 57.28%

python-sonic's Introduction

python-sonic - Programming Music with Python, Sonic Pi or Supercollider

Python-Sonic is a simple Python interface for Sonic Pi, which is a real great music software created by Sam Aaron (http://sonic-pi.net).

At the moment Python-Sonic works with Sonic Pi. It is planned, that it will work with Supercollider, too.

If you like it, use it. If you have some suggestions, tell me ([email protected]).

Installation

Or try

$ pip install python-sonic

That should work.

Limitations

  • You have to start Sonic Pi first before you can use it with python-sonic
  • Only the notes from C2 to C6

Changelog

Version ย 
0.2.0 Some changes for Sonic Pi 2.11. Simpler multi-threading with decorator @in_thread. Messaging with cue and sync.

Examples

Many of the examples are inspired from the help menu in Sonic Pi.

from psonic import *

The first sound

play(70) #play MIDI note 70

Some more notes

play(72)
sleep(1)
play(75)
sleep(1)
play(79)

In more tratitional music notation

play(C5)
sleep(0.5)
play(D5)
sleep(0.5)
play(G5)

Play sharp notes like F# or dimished ones like Eb

play(Fs5)
sleep(0.5)
play(Eb5)

Play louder (parameter amp) or from a different direction (parameter pan)

play(72,amp=2)
sleep(0.5)
play(74,pan=-1) #left

Different synthesizer sounds

use_synth(SAW)
play(38)
sleep(0.25)
play(50)
sleep(0.5)
use_synth(PROPHET)
play(57)
sleep(0.25)

ADSR (Attack, Decay, Sustain and Release) Envelope

play (60, attack=0.5, decay=1, sustain_level=0.4, sustain=2, release=0.5)
sleep(4)

Play some samples

sample(AMBI_LUNAR_LAND, amp=0.5)
sample(LOOP_AMEN,pan=-1)
sleep(0.877)
sample(LOOP_AMEN,pan=1)
sample(LOOP_AMEN,rate=0.5)
sample(LOOP_AMEN,rate=1.5)
sample(LOOP_AMEN,rate=-1)#back
sample(DRUM_CYMBAL_OPEN,attack=0.01,sustain=0.3,release=0.1)
sample(LOOP_AMEN,start=0.5,finish=0.8,rate=-0.2,attack=0.3,release=1)

Play some random notes

import random

for i in range(5):
    play(random.randrange(50, 100))
    sleep(0.5)
for i in range(3):
    play(random.choice([C5,E5,G5]))
    sleep(1)

Sample slicing

from psonic import *

number_of_pieces = 8

for i in range(16):
    s = random.randrange(0,number_of_pieces)/number_of_pieces #sample starts at 0.0 and finishes at 1.0
    f = s + (1.0/number_of_pieces)
    sample(LOOP_AMEN,beat_stretch=2,start=s,finish=f)
    sleep(2.0/number_of_pieces)

An infinite loop and if

while True:
  if one_in(2):
    sample(DRUM_HEAVY_KICK)
    sleep(0.5)
  else:
    sample(DRUM_CYMBAL_CLOSED)
    sleep(0.25)
---------------------------------------------------------------------------

KeyboardInterrupt                         Traceback (most recent call last)

<ipython-input-18-d8759ac2d27e> in <module>()
      5   else:
      6     sample(DRUM_CYMBAL_CLOSED)
----> 7     sleep(0.25)


/mnt/jupyter/python-sonic/psonic.py in sleep(duration)
    587     :return:
    588     """
--> 589     time.sleep(duration)
    590     _debug('sleep', duration)
    591


KeyboardInterrupt:

If you want to hear more than one sound at a time, use Threads.

import random
from psonic import *
from threading import Thread

def bass_sound():
    c = chord(E3, MAJOR7)
    while True:
        use_synth(PROPHET)
        play(random.choice(c), release=0.6)
        sleep(0.5)

def snare_sound():
    while True:
        sample(ELEC_SNARE)
        sleep(1)

bass_thread = Thread(target=bass_sound)
snare_thread = Thread(target=snare_sound)

bass_thread.start()
snare_thread.start()

while True:
    pass

Every function bass_sound and snare_sound have its own thread. Your can hear them running.

from psonic import *
from threading import Thread, Condition
from random import choice

def random_riff(condition):
    use_synth(PROPHET)
    sc = scale(E3, MINOR)
    while True:
        s = random.choice([0.125,0.25,0.5])
        with condition:
            condition.wait() #Wait for message
        for i in range(8):
            r = random.choice([0.125, 0.25, 1, 2])
            n = random.choice(sc)
            co = random.randint(30,100)
            play(n, release = r, cutoff = co)
            sleep(s)

def drums(condition):
    while True:
        with condition:
            condition.notifyAll() #Message to threads
        for i in range(16):
            r = random.randrange(1,10)
            sample(DRUM_BASS_HARD, rate=r)
            sleep(0.125)

condition = Condition()
random_riff_thread = Thread(name='consumer1', target=random_riff, args=(condition,))
drums_thread = Thread(name='producer', target=drums, args=(condition,))

random_riff_thread.start()
drums_thread.start()

input("Press Enter to continue...")
Press Enter to continue...
''

To synchronize the thread, so that they play a note at the same time, you can use Condition. One function sends a message with condition.notifyAll the other waits until the message comes condition.wait.

More simple with decorator __@in_thread__

from psonic import *
from random import choice

tick = Message()

@in_thread
def random_riff():
    use_synth(PROPHET)
    sc = scale(E3, MINOR)
    while True:
        s = random.choice([0.125,0.25,0.5])
        tick.sync()
        for i in range(8):
            r = random.choice([0.125, 0.25, 1, 2])
            n = random.choice(sc)
            co = random.randint(30,100)
            play(n, release = r, cutoff = co)
            sleep(s)

@in_thread
def drums():
    while True:
        tick.cue()
        for i in range(16):
            r = random.randrange(1,10)
            sample(DRUM_BASS_HARD, rate=r)
            sleep(0.125)

random_riff()
drums()

input("Press Enter to continue...")
Press Enter to continue...
''
from psonic import *

tick = Message()

@in_thread
def metronom():
    while True:
        tick.cue()
        sleep(1)

@in_thread
def instrument():
    while True:
        tick.sync()
        sample(DRUM_HEAVY_KICK)

metronom()
instrument()

while True:
    pass

Play a list of notes

from psonic import *

play ([64, 67, 71], amp = 0.3)
sleep(1)
play ([E4, G4, B4])
sleep(1)

Play chords

play(chord(E4, MINOR))
sleep(1)
play(chord(E4, MAJOR))
sleep(1)
play(chord(E4, MINOR7))
sleep(1)
play(chord(E4, DOM7))
sleep(1)

Play arpeggios

play_pattern( chord(E4, 'm7'))
play_pattern_timed( chord(E4, 'm7'), 0.25)
play_pattern_timed(chord(E4, 'dim'), [0.25, 0.5])

Play scales

play_pattern_timed(scale(C3, MAJOR), 0.125, release = 0.1)
play_pattern_timed(scale(C3, MAJOR, num_octaves = 2), 0.125, release = 0.1)
play_pattern_timed(scale(C3, MAJOR_PENTATONIC, num_octaves = 2), 0.125, release = 0.1)

The function scale returns a list with all notes of a scale. So you can use list methodes or functions. For example to play arpeggios descending or shuffeld.

import random

s = scale(C3, MAJOR)
s
play_pattern_timed(s.reverse(), 0.125, release = 0.1)
play_pattern_timed(random.shuffle(s), 0.125, release = 0.1)

Live Loop

One of the best in SONIC PI is the Live Loop. While a loop is playing music you can change it and hear the change. Let's try it in Python, too.

from psonic import *
from threading import Thread

def my_loop():
  play(60)
  sleep(1)

def looper():
  while True:
    my_loop()

looper_thread = Thread(name='looper', target=looper)

looper_thread.start()

input("Press Enter to continue...")
Press Enter to continue...Y
'Y'

Now change the function my_loop und you can hear it.

def my_loop():
  use_synth(TB303)
  play (60, release= 0.3)
  sleep (0.25)
def my_loop():
  use_synth(TB303)
  play (chord(E3, MINOR), release= 0.3)
  sleep(0.5)
def my_loop():
    use_synth(TB303)
    sample(DRUM_BASS_HARD, rate = random.uniform(0.5, 2))
    play(random.choice(chord(E3, MINOR)), release= 0.2, cutoff=random.randrange(60, 130))
    sleep(0.25)

To stop the sound you have to end the kernel. In IPython with Kernel --> Restart

Now with two live loops which are synch.

from psonic import *
from threading import Thread, Condition
from random import choice

def loop_foo():
  play (E4, release = 0.5)
  sleep (0.5)


def loop_bar():
  sample (DRUM_SNARE_SOFT)
  sleep (1)


def live_loop_1(condition):
    while True:
        with condition:
            condition.notifyAll() #Message to threads
        loop_foo()

def live_loop_2(condition):
    while True:
        with condition:
            condition.wait() #Wait for message
        loop_bar()

condition = Condition()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,))

live_thread_1.start()
live_thread_2.start()

input("Press Enter to continue...")
Press Enter to continue...y
'y'
def loop_foo():
  play (A4, release = 0.5)
  sleep (0.5)
def loop_bar():
  sample (DRUM_HEAVY_KICK)
  sleep (0.125)

If would be nice if we can stop the loop with a simple command. With stop event it works.

from psonic import *
from threading import Thread, Condition, Event

def loop_foo():
  play (E4, release = 0.5)
  sleep (0.5)


def loop_bar():
  sample (DRUM_SNARE_SOFT)
  sleep (1)


def live_loop_1(condition,stop_event):
    while not stop_event.is_set():
        with condition:
            condition.notifyAll() #Message to threads
        loop_foo()

def live_loop_2(condition,stop_event):
    while not stop_event.is_set():
        with condition:
            condition.wait() #Wait for message
        loop_bar()



condition = Condition()
stop_event = Event()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,stop_event))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,stop_event))


live_thread_1.start()
live_thread_2.start()

input("Press Enter to continue...")
Press Enter to continue...y
'y'
stop_event.set()

More complex live loops

sc = Ring(scale(E3, MINOR_PENTATONIC))

def loop_foo():
  play (next(sc), release= 0.1)
  sleep (0.125)

sc2 = Ring(scale(E3,MINOR_PENTATONIC,num_octaves=2))

def loop_bar():
  use_synth(DSAW)
  play (next(sc2), release= 0.25)
  sleep (0.25)

Now a simple structure with four live loops

import random
from psonic import *
from threading import Thread, Condition, Event

def live_1():
    pass

def live_2():
    pass

def live_3():
    pass

def live_4():
    pass

def live_loop_1(condition,stop_event):
    while not stop_event.is_set():
        with condition:
            condition.notifyAll() #Message to threads
        live_1()

def live_loop_2(condition,stop_event):
    while not stop_event.is_set():
        with condition:
            condition.wait() #Wait for message
        live_2()

def live_loop_3(condition,stop_event):
    while not stop_event.is_set():
        with condition:
            condition.wait() #Wait for message
        live_3()

def live_loop_4(condition,stop_event):
    while not stop_event.is_set():
        with condition:
            condition.wait() #Wait for message
        live_4()

condition = Condition()
stop_event = Event()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,stop_event))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,stop_event))
live_thread_3 = Thread(name='consumer2', target=live_loop_3, args=(condition,stop_event))
live_thread_4 = Thread(name='consumer3', target=live_loop_3, args=(condition,stop_event))

live_thread_1.start()
live_thread_2.start()
live_thread_3.start()
live_thread_4.start()

input("Press Enter to continue...")
Press Enter to continue...y
'y'

After starting the loops you can change them

def live_1():
    sample(BD_HAUS,amp=2)
    sleep(0.5)
    pass
def live_2():
    #sample(AMBI_CHOIR, rate=0.4)
    #sleep(1)
    pass
def live_3():
    use_synth(TB303)
    play(E2, release=4,cutoff=120,cutoff_attack=1)
    sleep(4)
def live_4():
    notes = scale(E3, MINOR_PENTATONIC, num_octaves=2)
    for i in range(8):
        play(random.choice(notes),release=0.1,amp=1.5)
        sleep(0.125)

And stop.

stop_event.set()

More Examples

from psonic import *
#Inspired by Steve Reich Clapping Music

clapping = [1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0]

for i in range(13):
    for j in range(4):
        for k in range(12):
          if clapping[k] ==1 : sample(DRUM_SNARE_SOFT,pan=-0.5)
          if clapping[(i+k)%12] == 1: sample(DRUM_HEAVY_KICK,pan=0.5)
          sleep (0.25)

More Informations

Sonic Pi

OSC

MIDI

Sources

Joe Armstrong: Connecting Erlang to the Sonic Pi http://joearms.github.io/2015/01/05/Connecting-Erlang-to-Sonic-Pi.html

Joe Armstrong: Controlling Sound with OSC Messages http://joearms.github.io/2016/01/29/Controlling-Sound-with-OSC-Messages.html

python-sonic's People

Contributors

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Watchers

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