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License: MIT License
Also remove unnecessary targetting variables (move them down the inheritance chain)
Make sure to also pause the engine.
Use A* Search.
Improve the Engine.Step() function, so it is called by an asynchronous timer with a Thread.Sleep in it. Currently it's getting called at every graphics cycle, so it has to keep track of the elapsed time, so it can maintain speed.
Document all members, especially the public ones.
All the calls of the class from Game1 are currently commented.
Create pixel art to go with the game.
Do something!
Write InputManager class and integrate with Game.
The smart pathfinding is currently inactive. Fix it and integrate it!
Using serialization or any other method.
Using serialization or any other method.
Let the Engine move everybody and Actors have a "desired motion" property of some sort.
It can be made faster / better / prettier. Help wanted!
Make it so the Player is in the center of the screen.
Make everything tidy.
Finish the Skill class and complete the SkillManager class.
Use the professions diagram for a reference as to what skills will be needed.
Commit changes with the tag of this issue in their comment.
Use XmlManager class in Tools.
Serialize and deserialize control schemes, save data, and so on - upon access.
Add XML Serialization manager class. We need it to serialize important instances, like skills and possibly maps.
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