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dromund-kaas-ii's Issues

Improve Engine.Step()

Improve the Engine.Step() function, so it is called by an asynchronous timer with a Thread.Sleep in it. Currently it's getting called at every graphics cycle, so it has to keep track of the elapsed time, so it can maintain speed.

Implement Skills.

Finish the Skill class and complete the SkillManager class.

Use the professions diagram for a reference as to what skills will be needed.

  1. Each Player has 5 skills (in an array).
  2. Create an enumeration of SkillEffects, with specific types of effects: ApplyCondition, ApplyStat, ...
  3. Then, make sure each separate skill has a list of SkillEffects which it causes to its target / on its target location.

Commit changes with the tag of this issue in their comment.

XML Serialization

Add XML Serialization manager class. We need it to serialize important instances, like skills and possibly maps.

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