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普洱TS!Write your game with TypeScript in UE or Unity. PuerTS can be pronounced as pu-erh TS

License: Other

JavaScript 6.59% C++ 56.36% C 1.13% Objective-C 0.93% C# 20.79% TypeScript 5.66% Objective-C++ 0.06% CMake 8.48%

puerts's Introduction

Logo

license PRs Welcome

unreal

unity unity Unity_Test

What?

PuerTS is a TypeScript programming solution within game engines. | PuerTS是游戏引擎下的TypeScript编程解决方案

  • provides a JavaScript Runtime | 提供了一个JavaScript运行时

  • allows TypeScript to access the host engine by including: | 提供通过TypeScript访问宿主引擎的能力,包括:

    • module-binding on the JavaScript level | JavaScript层面的绑定
    • TypeScript declarations generation | TypeScript声明文件生成

Why?

  • Facililates game building processes by combining JavaScript ecosystem with the rendering power of professional game engines
  • JavaScript生态有众多的库和工具链,结合专业商业引擎的渲染能力,快速打造游戏
  • In contrast to lua script, TypeScript supports static type checking, which significantly improves code robustness and maintainability.
  • 相比游戏领域常用的lua脚本,TypeScript的静态类型检查有助于编写更健壮,可维护性更好的程序
  • High efficiency: supports reflection binding throughout the platform (engine) - no extra steps (code generation) needed for development.
  • 高效:全引擎,全平台支持反射Binding,无需额外(生成代码)步骤即可开发
  • High performance:supports static binding throughout the platform (engine) - takes care of complex scenes
  • 高性能:全引擎,全平台支持静态Binding,兼顾了高性能的场景
  • Talented WebGL Support: huge advantage in performance and dev efficiency compare to Lua.
  • WebGL平台下的天生优势:相比Lua脚本在WebGL版本的表现,PuerTS在性能和效率上都有极大提升。

Documentation | 官方文档

FAQ | 常见问题


How to Install | 最新版本安装

Changelog

Known issues | 已知问题与解决办法


Avaliable on these Engine | 引擎

  • unreal engine 4.22 ~ latest

  • unity 5 ~ latest

  • Any .net project | 任意.net环境

Available on these Platform | 平台

  • iOS
  • Android
  • Windows
  • Macos

Ask for help | 技术支持

Discord

Github Discussion

QQ群:942696334

UE4专属群:689643903

开发博客

知乎专栏

puerts's People

Contributors

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