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Cross-platform Go/Golang GUI library.

Home Page: https://z-kit.cc

License: Apache License 2.0

Go 100.00% Batchfile 0.01%
go go-gui go-ui gogui golang golang-library golangui golcl goui gui gui-toolkit lazarus lcl linux-desktop macos-app ui windows-desktop

govcl's Introduction

中文 | English

GoVCL

Cross-platform Golang GUI library, The core binding is liblcl, a common cross-platform GUI library created by Lazarus.

GoVCL is a native GUI library, not based on HTML, let alone DirectUI library, everything is practical.

Full name: Go Language Visual Component Library

govcl minimum requirement is go1.9.2.


Because GoVCL has already entered a stable stage and is currently in a state of pure maintenance. Under normal circumstances, no new features or components will be added. If there are no bugs that need to be fixed (referring to the bugs in govcl), in principle, a new version will not be released. 2023/11/20


Screenshots | WIKI(Chinese) | What's-new(Chinese)


Ⅰ. Support Platform

Windows | Linux | macOS

If you want to support linux arm and linux 32bit, you need to compile the corresponding liblcl binary.

Ⅱ. Pre-compiled GUI library binary download (source code)

liblcl

Ⅲ. UI Designer(Two options)

  • 1、 Easy UI designer (single-page design, suitable for those who do not want to install Lazarus, and the project is not too complicated)

GoVCLDesigner.win

Note: This UI designer is no longer updated, but it does not affect use.

How to use: Installation method

Note: Designed in Lazarus, code written in Golang.

Ⅳ. usage:

Step 1: Get the govcl code

go get -u github.com/ying32/govcl

Note: You can also use go module mode, configure in go.mod, such as: github.com/ying32/govcl v2.2.3+incompatible.

Step 2: Write the code

  • Method 1(Use Lazarus to design the GUI. recommend):
package main


import (
   // Do not reference this package if you use custom syso files
   _ "github.com/ying32/govcl/pkgs/winappres"
   "github.com/ying32/govcl/vcl"
)

type TMainForm struct {
    *vcl.TForm
    Btn1     *vcl.TButton
}

type TAboutForm struct {
    *vcl.TForm
    Btn1    *vcl.TButton
}

var (
    mainForm *TMainForm
    aboutForm *TAboutForm
)

func main() {
    vcl.Application.Initialize()
    vcl.Application.SetMainFormOnTaskBar(true)
    vcl.Application.CreateForm(&mainForm)
    vcl.Application.CreateForm(&aboutForm)
    vcl.Application.Run()
}

// -- TMainForm

func (f *TMainForm) OnFormCreate(sender vcl.IObject) {
    
}

func (f *TMainForm) OnBtn1Click(sender vcl.IObject) {
    aboutForm.Show()
}

// -- TAboutForm

func (f *TAboutForm) OnFormCreate(sender vcl.IObject) {
 
}

func (f *TAboutForm) OnBtn1Click(sender vcl.IObject) {
    vcl.ShowMessage("Hello!")
}

Method 1 needs to be used in conjunction with the res2go tool.

  • Method 2(Pure code, imitating the way of FreePascal class):
package main


import (
   // Do not reference this package if you use custom syso files
   _ "github.com/ying32/govcl/pkgs/winappres"
   "github.com/ying32/govcl/vcl"
)

type TMainForm struct {
    *vcl.TForm
    Btn1     *vcl.TButton
}

type TAboutForm struct {
    *vcl.TForm
    Btn1    *vcl.TButton
}

var (
    mainForm *TMainForm
    aboutForm *TAboutForm
)

func main() {
    vcl.RunApp(&mainForm, &aboutForm)
}

// -- TMainForm

func (f *TMainForm) OnFormCreate(sender vcl.IObject) {
    f.SetCaption("MainForm")
    f.Btn1 = vcl.NewButton(f)
    f.Btn1.SetParent(f)
    f.Btn1.SetBounds(10, 10, 88, 28)
    f.Btn1.SetCaption("Button1")
    f.Btn1.SetOnClick(f.OnBtn1Click)  
}

func (f *TMainForm) OnBtn1Click(sender vcl.IObject) {
    aboutForm.Show()
}


// -- TAboutForm

func (f *TAboutForm) OnFormCreate(sender vcl.IObject) {
    f.SetCaption("About")
    f.Btn1 = vcl.NewButton(f)
    //f.Btn1.SetName("Btn1")
    f.Btn1.SetParent(f)
    f.Btn1.SetBounds(10, 10, 88, 28)
    f.Btn1.SetCaption("Button1")
    f.Btn1.SetOnClick(f.OnBtn1Click)  
}

func (f *TAboutForm) OnBtn1Click(sender vcl.IObject) {
    vcl.ShowMessage("Hello!")
}

Step 3: Copy the corresponding binary

  • Windows: Depending on whether the compiled binary is 32 or 64 bits, copy the corresponding liblcl.dll to the current executable file directory or system environment path.

    • Go environment variable: GOARCH = amd64 386 GOOS = windows CGO_ENABLED=0
  • Linux: Copy liblcl.so under the current executable file directory (you can also copy liblcl.so to /usr/lib/ (32bit liblcl) or /usr/lib/x86_64-linux-gnu/ (64bit liblcl) directory , Used as a public library).

    • Go environment variable: GOARCH = amd64 GOOS = linux CGO_ENABLED=1
  • MacOS: Copy liblcl.dylib to the current executable file directory (note under MacOS: you need to create info.plist file yourself), or refer to: App packaging on MacOS

    • Go environment variable: GOARCH = amd64 GOOS = darwin CGO_ENABLED=1

Note: The "current executable file directory" here refers to the location of the executable file generated by your currently compiled project.


Special Note: All UI components are non-threaded/non-coroutine safe. When used in goroutine, use vcl.ThreadSync to synchronize updates to the UI.

Special Note 2: If you use go>=1.15 to compile Windows executable files, you must use the -buildmode=exe compilation option, otherwise there will be errors.


Ⅴ. FAQ

Q: Why is there no English WIKI?
A: My English is bad. You can try using Google Translate Chinese WIKI.


Ⅵ. API document

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