yingfengtingyu / popstudio_old Goto Github PK
View Code? Open in Web Editor NEWA project to convert many kinds of files used in PopCap Games.
License: Apache License 2.0
A project to convert many kinds of files used in PopCap Games.
License: Apache License 2.0
Hello!
I been getting an issue where the packing goes forever for PvZ2 I've waited for 2 hours.
I don't know if I need to wait for more time or it is stuck.
My PvZ2 version: 10.3.1
My device: Huawei P20 Pro
Model: CLT-L29
Android Versión: 10
Otherwise the tool is very good 👍
How can I build the project PopStudio, you didn't indicate that in readme.md? It seems like the version in GitHub is 6.0.0 but release is 5.0.0
When I try to unpack 8.1.0 DZ file,I'm getting data Error,what I need to do?
Can you let PopStudio support RSB Patch Encode/Decode in the future?
Here is an example link:
https://pvz2-live.ecs.popcap.com/ipad3_2.3.1_diff.rsbpatch
Hi bro!
First thanks for your wonderfull tool. It help me alots. I want to contact with you but I can install QQ chat in my country. So I write here. Wish your help!
I found some Rton files when unpack Chinese PVZ2 version, but I cant decode to Json. (with international version Rton decode is good but with Chinese PVZ2 version, it failed)
Here is one of Rton files I unpacked in Chinese PVZ2 version. Please download link below
https://www.mediafire.com/file/9h6jva8qi4jmxxj/ZOMBIETYPES.RTON/file
I tried to use many tools like Popstudio, Taiji, TwinkleS Toolkit, but still failed to decode to from Rton to Json file.
You can see failed problem in my attach file.
I think this failed is like Remove Header (UnityAsset Function) in Taiji Tool. But I cant understand because I just fisrt year of IT student.
Can you help me to decode this Rton file or explain me why cant decode.
Thank you very much!
After Decompiling main.rsb I found out that android version of PopStudio Making PvZ Free Assets 4x4(Achievements and Main Menu buttons)is there any way to fix this?..
While the game data and textures do decode and extract correctly, a large number of the decoded textures don't look accurate when comparing the PS3 and other versions of the game. For example, this texture (images\648\credits\zuma.ptx) has dimensions 211x186 but doesn't look like the proper image with that width. There's no issues with swizzling from my testing. I encountered this problem for WMW's raw texture files and did a fix for them, it's basicly to round the output width to the nearest multiple of 64 while leaving the height the same, and I tested for this texture. Here's my fixes for reference. Any other texture with a width already having a multiple of 64 has no problem decoding. I'm not sure if this classifies as a bug but I'd rather say something than stay silent.
if (texWidth < 64): texWidth = 64
if (texWidth > 64 and texWidth < 128): texWidth = 128
if (texWidth > 128 and texWidth < 192): texWidth = 192
if (texWidth > 192 and texWidth < 256): texWidth = 256
and so on...
So I was trying to compare the speed of PopStudio with PyVZ2 which I just updated to v1.2.0 (https://github.com/Nineteendo/PVZ2tools). But I noticed I can't select folders.
Could you please support that such that I can compare?
Can I decode PvZ All Stars with PopStudio? If yes, can you provide me the functions number to do that? Thanks
Pvz Free have SPS music files,do I can Convert them?because I didn't find anything about it
Haruma would like to get into Lua Scripting.
Could you please provide documentation of the functions you provide?
Starting with a list of all functions.
The Android version has a verification file, if you change the dz file, the game will crash directly. If someone has the ability to remove file verification in the Android version, this package is very useful
The tool can convert PAM from version 1 to 6 to .pam.json but apparently we can't work with it. Can you make the conversion from .pam.json to xfl and back like you did with PvZ1 reanim?
Does this tool support decompile cfw2 files?
Last login: Sun Jun 26 21:47:07 on ttys000
/Users/wannes/Downloads/MacOS4/MacOS4/osx-x64/PopStudio ; exit;
wannes@Stefans-iMac ~ % /Users/wannes/Downloads/MacOS4/MacOS4/osx-x64/PopStudio ; exit;
Unhandled exception. System.TypeInitializationException: The type initializer for 'Gtk.Application' threw an exception.
---> System.DllNotFoundException: Gtk: libgtk-3-0.dll, libgtk-3.so.0, libgtk-3.0.dylib, gtk-3.dll
at GLibrary.Load(Library library)
at Gtk.Application..cctor()
--- End of inner exception stack trace ---
at Gtk.Application.Init()
at PopStudio.GTK.Program.Init()
at PopStudio.GTK.Program.RunAppGUI()
at PopStudio.GTK.Program.Main(String[] args)
zsh: abort /Users/wannes/Downloads/MacOS4/MacOS4/osx-x64/PopStudio
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
[Process completed]
How can I setup RTONCipher for PopStudio.Console tool in Windows? it appears that PopStudio GUI support it but not console one, it doesn't has a input field for RTON Cipher.
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