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提供几把新枪的数据,希望能加入新枪技能相关的内容

HK21和XM8的技能与属性都已经完整。另外几个的属性完整,技能数值已经补充,但我不会在你的框架内添加复杂的技能,希望麻烦你来完成。
这几把枪对应的图片也在https://github.com/sczhg/sczhg.github.io/tree/master/assets/n 里,我添加好了。

HK21:
{ "id": "208", "name": "HK21", "type": "mg", "rarity": "5", "hp": { "1": "85", "100": "169" }, "dmg": { "1": "32", "100": "92" }, "dodge": { "1": "4", "100": "33" }, "hit": { "1": "4", "100": "29" }, "fireOfRate": { "1": "90", "100": "135" }, "ammoCount": "10", "skill": { "name": "无差别崩坏", "type": "buff", "target": "self", "firstCooldownTime": "8", "cooldownTime": { "1": "18", "10": "18" }, "effect": { "dmg": { "1": "20", "10": "40" }, "ammoCount": { "1": "1", "10": "2" }, "hit": { "1": "15", "10": "30" }, "time": { "1": "6", "10": "8" } } }, "aura": { "target": "sg", "effect": { "dmg": { "1": "15", "5": "15" }, "armor": { "1": "15", "5": "15" } }, "self": { "x": "-1", "y": "0" }, "grid": [ { "x": "1", "y": "0" }, { "x": "1", "y": "1" } ] } },

MDR:
{ "id": "215", "name": "MDR", "type": "ar", "rarity": "5", "hp": { "1": "60", "100": "119" }, "dmg": { "1": "20", "100": "56" }, "dodge": { "1": "5", "100": "41" }, "hit": { "1": "6", "100": "50" }, "fireOfRate": { "1": "21", "100": "76" }, "skill": { "name": "危机嗅探器(不完整)", "type": "buff", "target": "self", "firstCooldownTime": "4", "cooldownTime": { "1": "20", "10": "16" }, "effect": { "fireOfRate": { "1": "10", "10": "22" }, "dmg": { "1": "20", "10": "45" }, "time": { "1": "6", "10": "10" } } }, "aura": { "target": "smg", "effect": { "dmg": { "1": "30", "5": "30" }, "hit": { "1": "65", "5": "65" } }, "grid": [ { "x": "1", "y": "0" }, { "x": "1", "y": "1" } ] } },

K5:
{ "id": "212", "name": "K5", "type": "hg", "rarity": "4", "hp": { "1": "33", "100": "110" }, "dmg": { "1": "11", "100": "29" }, "dodge": { "1": "11", "100": "81" }, "hit": { "1": "7", "100": "52" }, "fireOfRate": { "1": "43", "100": "62" }, "skill": { "name": "战地哲学馆(不完整)", "type": "buff", "target": "self", "firstCooldownTime": "6", "cooldownTime": { "1": "15", "10": "12" }, "effect": { "hit": { "1": "40", "10": "80" }, "dmg": { "1": "10", "10": "22" }, "dodge": { "1": "20", "10": "40" }, "time": { "1": "5", "10": "8" } } }, "aura": { "target": "all", "effect": { "dmg": { "1": "15", "5": "30" }, "hit": { "1": "20", "5": "40" } }, "grid": [ { "x": "-1", "y": "-1" }, { "x": "-1", "y": "0" }, { "x": "-1", "y": "1" }, { "x": "0", "y": "-1" }, { "x": "0", "y": "1" }, { "x": "1", "y": "0" } ] } },

C-MS:
{ "id": "213", "name": "C-MS", "type": "smg", "rarity": "5", "hp": { "1": "93", "100": "185" }, "dmg": { "1": "12", "100": "32" }, "dodge": { "1": "10", "100": "75" }, "hit": { "1": "2", "100": "15" }, "fireOfRate": { "1": "60", "100": "87" }, "skill": { "name": "心情链环(不完整)", "type": "buff", "target": "self", "firstCooldownTime": "0", "cooldownTime": { "1": "1", "10": "1" }, "effect": { "dodge": { "1": "30", "10": "65" }, "dmg": { "1": "40", "10": "85" }, "hit": { "1": "110", "10": "200" }, "time": { "1": "100", "10": "100" } } }, "aura": { "target": "ar", "effect": { "dmg": { "1": "15", "5": "15" }, "fireOfRate": { "1": "5", "5": "5" } }, "grid": [ { "x": "-1", "y": "1" }, { "x": "-1", "y": "0" }, { "x": "-1", "y": "-1" } ] } },

XM8:
{ "id": "216", "name": "XM8", "type": "ar", "rarity": "4", "hp": { "1": "54", "100": "121" }, "dmg": { "1": "18", "100": "48" }, "dodge": { "1": "6", "100": "42" }, "hit": { "1": "6", "100": "46" }, "fireOfRate": { "1": "54", "100": "79" }, "skill": { "name": "杀伤榴弹", "type": "attack", "target": "enemy", "firstCooldownTime": "8", "cooldownTime": { "1": "20", "10": "16" }, "radius": "1.5", "effect": { "attack": { "1": "6", "10": "12" }, "time": { "1": "", "10": "" } } }, "aura": { "target": "smg", "effect": { "dmg": { "1": "20", "5": "20" }, "dodge": { "1": "15", "5": "15" } }, "grid": [ { "x": "1", "y": "-1" } ] } }

獨頭彈

獨頭彈雖然未寫出此特性 但是獨頭彈可以無視敵方裝甲值 直接造成傷害
並希望能加入獨頭彈的單體三倍傷害計算

提供幾把槍的數據, 希望可以加入

{"id":"221", "name":"Gsh-18", "type":"hg", "rarity":"3",
"hp":{"1":35, "100":70},
"dmg":{"1":13, "100":33},
"dodge":{"1":12, "100":86},
"hit":{"1":7, "100":48},
"fireOfRate":{"1":36, "100":52},
"skill":{
"name":"鎖鏈衝擊",
"firstCooldownTime":6,
"cooldownTime":{"1":15, "10":12},
"detailText":{
"0":"技能期間使用雙槍攻擊,造成兩次傷害且必定暴擊,持續{0}秒",
"format":[{"textIndex":0, "effectIndex":0, "attr":"time"}]},
"effects":[
{"filter":"active", "type":"buff", "target":"self","attribute":"criRate", "value":{"1":500, "10":500}, "time":{"1":3, "10":6}},
{"filter":"attack", "buffFilter":"鎖鏈衝擊", "type":"attack", "target":"enemy", "value":{"0":1}}
]},
"aura":{
"target":"all", "effect":{
"dmg":{"1":12,"5":24},
"hit":{"1":20,"5":40}},
"grid":[
{"x":0, "y":1},
{"x":0, "y":-1},
{"x":-1, "y":0},
{"x":-1, "y":1},
{"x":-1, "y":-1}]}}

有關新槍 AUG以及一些技能瞄準期間/ 多段判定

你好! 想請問您是否方便更新一下AUG的新槍數據呢

我試著簡單更改了一下script, 但是對於如何限定在技能效期 間格設為10幀沒什麼頭緒

已有的簡易改動詳見附件, 不知道這是否有幫助?


此外 發現到關於 手榴彈 ,燃燒彈 ,AR榴彈, 賽加/ 艾爾菲特技能
等上述槍枝的 時間/ 傷害判定可能尚須更改一下

手榴彈與燃燒彈 以及除了ZASM21的槍榴彈 正常使用時都有約 2秒左右的前置+飛行時間
可能"firstCooldownTime" 要另外加長

而賽加技能共三段的判定看起來只有判定到第一段的樣子

艾爾菲特則是只有前面8倍有判定 12倍飛彈則未見效

感謝你提供如此美好的計算器!
AUG.zip

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