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x_sys's Projects

ai-series-part-14 icon ai-series-part-14

Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene

craft icon craft

A simple Minecraft clone written in C using modern OpenGL (shaders).

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

j3d icon j3d

J3D - unity3d-to-threejs exporter

klayge icon klayge

KlayGE is a cross-platform open source game engine with plugin-based architecture.

learnopengl icon learnopengl

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

navigator icon navigator

This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation

ogldev icon ogldev

Source code of OpenGL tutorials on ogldev.org

raytracinginoneweekend icon raytracinginoneweekend

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

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