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//dyeing-game 给定一个n*n的表格,表格中S代表起点,E代表终点,#代表从起点到终点的路径,其余位置用 . 来填充。 给定一个六面体的骰子,给出骰子的初始状态,当骰子从起点S开始沿路径滚动,骰子底面的字符会印在对应的位置上 输出骰子从起点运动到终点后的染色结果

//输入 1.游戏的次数 2.每次表格的大小 3.表格的内容

//输出 表格染色的结果

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