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pop-dots-game's Issues

Charging should result in different velocities at different distances

Right now charging gives the same velocity to the Player node, no matter the distance between the release point and the Player node. I need to make charging apply less velocity if the distance is less than a certain limit or the defined maximum if the distance is equal or more than the limit.

Aiming and Shooting effects

I need to implement visual effects to represent how charged the node is when you aim from a certain distance. I also need to make a trail that will follow the Player node after it gets shot.

Aiming and, possibly, charging mechanics

I need to make shooting the Player node a satisfiable experience. I was thinking about making it feel like charging a bowstring: a player would click on the Player node and pull the mouse in the opposite direction of the desired direction of the shot until he or she reaches the maximum charging distance.

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