Comments (3)
Please note that i might just be impatient and some people might like the slow adventurers coming in.
from guildmaster.
Most of the game systems are really, really early iterations. That being said, there is a system prepared to make stats different for each adventurer. There's still a lot of decisions to make, like should stats be rolled every time adventurer is picked from the available adventurers pool, or have set stats? I'm beginning to think the better recruitment system would be to offer like 3 adventurers at the time and have a reroll button to find new recruits on demand.
But overall yeah, you're right and I'm aware of the problem! Thank you for the feedback!
from guildmaster.
If I could make a recommendation, I think that having stats be rolled each time for most adventurers, but also having a few "unique adventurers" or something like that, that have set stats (that are higher than normal because of rarity) would be cool, although I have no idea how hard that would be to implement
from guildmaster.
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