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3D Restricted Delaunay Refinement on the GPU

License: Other

C++ 68.01% C 9.82% Cuda 22.17%

gdp3d's Introduction

gDP3d

3D Restricted Delaunay Refinement on the GPU

Project Website: https://www.comp.nus.edu.sg/~tants/meshRefinement.html

Paper: On Designing GPU Algorithms with Applications to Mesh Refinement. Z. Chen, T.S. Tan, and H.Y. Ong. arXiv, 2020. (PDF)

  • A NVIDIA GPU is required since this project is implemented using CUDA.
  • The development environment: Visual Studio 2017 and CUDA 9.0. (Please use x64 and Release mode.)
  • CGAL 4.13 is used for comparision. Check https://www.cgal.org/index.html for more information.

Refinement Routine (located in GPU_Refine_3D/MeshRefine.h and GPU_Refine_3D/MeshRefineGPU.cpp):

void refineInputOnGPU(
     char* infile,
     bool force_features,
     MESHCR* criteria,
     MESHBH* behavior,
     char* outmesh,
     char* outdata)

char* infile:
The path for input file.

bool force_features:
Has not been used yet.

MESHCR* criteria:
The input criteria for refinement process; see GPU_Refine_3D/MeshIO.h for more details.

MESHBH* behavior:
The input behaviors for refinement process; see GPU_Refine_3D/MeshIO.h for more details.

char* outmesh:
The path for output mesh file.

char* outdata:
The path for output statistic file.


Experiment

All experiments were conducted on a PC with an Intel i7-7700k 4.2GHz CPU, 32GB of DDR4 RAM and a GTX1080 Ti graphics card with 11GB of video memory.

  • Real-world dataset:
    3D printing models from the Thingi10K dataset were used. Some samples and result statistics by TetGen and this software are provided in GPU_Refine_3D/input_real/.

Proceed to GPU_Refine_3D/main.cpp to check how to call gpu and cpu refinement routines properly.

gdp3d's People

Contributors

chenzhenghai avatar

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