yurykorzun / unity-react-native-demo Goto Github PK
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License: GNU General Public License v3.0
Demo of a React Native integration into a Unity project
License: GNU General Public License v3.0
Hello,
i follow your readme
Navigate to folder ReactNative
Run yarn install
Open XCode project iosUnity and run on a device
(i think you mean folder iosUnity Project Unity-iPhone)
After that I press the play button in Xcode for a real Device.
I get follow error:
main.jsbundle does not exist
Now I create main.jsbundle with
react-native bundle --entry-file='index.js' --bundle-output='./iosUnity/main.jsbundle' --dev=false --platform='ios' --assets-dest='./ios'
I press the play button again
and i get a missing libiPhone-lib.a.
At iosUnity/Libraries/
libil2cpp.a and libiPhone-lib.a are alias where to point nowhere
So I copied these 2 files from the Unity IOS Build
And now I press the play button again and i get 7 errors
Undefined symbol: il2cpp::utils::Debugger::RegisterMetadata(Il2CppDebuggerMetadataRegistration const*)
Undefined symbol: _unity_sequence_point_active_exit
Undefined symbol: _g_unity_pause_point_active
Undefined symbol: _unity_sequence_point_active_entry
Undefined symbol: il2cpp::utils::Debugger::OnBreakPointHit(Il2CppSequencePoint*)
Undefined symbol: _s_ExecutionContexts
Undefined symbol: il2cpp::utils::Debugger::CheckPausePoint()
I hope you can help me
Like you Screenshots , All of you finally solved the problem of reverse view on the IOS real machine. I also encountered this kind of problem, which has been bothering for a long time, seeking your help.
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