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Demo of a React Native integration into a Unity project

License: GNU General Public License v3.0

JavaScript 0.01% Python 0.01% Java 0.01% Objective-C 0.53% C 20.44% Objective-C++ 0.24% C++ 78.79% Shell 0.01% C# 0.01%
react-native unity

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unity-react-native-demo's Issues

Can't run with Xcode

Hello,
i follow your readme

Navigate to folder ReactNative
Run yarn install
Open XCode project iosUnity and run on a device
(i think you mean folder iosUnity Project Unity-iPhone)

After that I press the play button in Xcode for a real Device.
I get follow error:
main.jsbundle does not exist

Now I create main.jsbundle with
react-native bundle --entry-file='index.js' --bundle-output='./iosUnity/main.jsbundle' --dev=false --platform='ios' --assets-dest='./ios'

I press the play button again
and i get a missing libiPhone-lib.a.

At iosUnity/Libraries/
libil2cpp.a and libiPhone-lib.a are alias where to point nowhere
So I copied these 2 files from the Unity IOS Build

And now I press the play button again and i get 7 errors
Undefined symbol: il2cpp::utils::Debugger::RegisterMetadata(Il2CppDebuggerMetadataRegistration const*)
Undefined symbol: _unity_sequence_point_active_exit
Undefined symbol: _g_unity_pause_point_active
Undefined symbol: _unity_sequence_point_active_entry
Undefined symbol: il2cpp::utils::Debugger::OnBreakPointHit(Il2CppSequencePoint*)
Undefined symbol: _s_ExecutionContexts
Undefined symbol: il2cpp::utils::Debugger::CheckPausePoint()

I hope you can help me

Reverse

Like you Screenshots , All of you finally solved the problem of reverse view on the IOS real machine. I also encountered this kind of problem, which has been bothering for a long time, seeking your help.

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