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Initialize DirectSound

Steps:

  1. Include <dsound.h>
  2. Create a Win32InitDSound function
  3. Load the library - dsound.dll
  4. Get a DirectSound object- cooperative mode
    a. import the DirectSoundCreate function (just like XInputGetState)
    b. Create an LPDIRECTSOUND instance
    c. Call the DirectSoundCreate function and check for success using the SUCCEEDED macro
    d. Call the SetCooperativeLevel and set the level to PRIORITY
    e. Check if the function succeeded and if not, add a TODO for diagnostic
  5. "Create" a primary buffer
    a. Create a BUFFERDESC instance and set its members.
    I. size
    II. dwFlags - Use PRIMARYBUFFER
    b. Call the CreateSoundBuffer and pass it the buffer description instance
    c. Check if the function succeeded, if it did, create a WAVEFORMATEX instance and initialize it
  6. "Create" a secondary buffer (this is where we write sound to)
  7. Start it playing!

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