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decayrp's Introduction

Hi there ๐Ÿ‘‹

24 Year Old - Developer

  • ๐Ÿ”ญ Iโ€™m currently working on QBox (FiveM) & Resdayn RP (TES3MP)
  • ๐ŸŒฑ Iโ€™m currently learning C++
  • ๐Ÿ‘ฏ Iโ€™m looking to collaborate on FiveM Repositories & Python packages.

Deep love for the FOSS space with a particular passion for Arch Linux.

Did I mention? I use Arch btw.

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decayrp's People

Contributors

millieismillie avatar yvancywan avatar

Watchers

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decayrp's Issues

[Server] - Ammo Stacks don't match in same category

Describe the bug

the .308 ammo stacks in quantity of 50. The .308 tracer only stacks up to 20.

To Reproduce

Obtain different type of .308 (tracer / regular)
stack them

Expected behavior

stack should probably be at 50 for both tracer and regular rounds.

Screenshots

image

[MoreDoors] - Unlock sound effect loop

What: 4 digit code lock

How: unlocking a code lock from a MoreDoors door and picking it up in your hands or in your inventory will cause it to repeatedly make the unlocking sound every 2 minutes or so. It is not a viewer based occurance as those around you will also hear the clicking.

POTENTIAL CAUSE: MoreDoors mod audio recurrence / Stinger bug causing unlock trigger repeat

Tested temp fixes: Put the lock back on the door, or put it in a storage entity will stop the clicking. Putting it down and picking it back up does nothing unless a second party picks it up and then gives it back.

[Mod] - Lantern does not render KV5 gas tank

Describe the bug
KV5 propane tank does not render when connected to a gas lantern.

To Reproduce
Steps to reproduce the behavior:

  1. get kv5 tank (propane)
  2. attach it as fuel source for lantern
  3. place on ground and the tank itself won't render

Expected behavior
It seems that the gas tank mesh is being accounted for but not its texture.

Screenshots
I think screenshots will paint a good picture

20220202125033_1
20220202125038_1
20220202125048_1

Additional context
Add any other context about the problem here.

[Server] Loot does not de-spawn

name: [Server] Loot does not de-spawn
about: Loot does not de-spawn
title: [Server] Loot does not de-spawn
labels: bug
assignees: ''


Describe the bug
Loot dropped on the ground does not despawn

To Reproduce

pick up loot
drop on ground
exit game
come back next day
all loot still there

Screenshots

20211216211107_1

If this issue needs to be further explored I can do what I can to help

[Server] Placeble Persistence Issues

Describe the bug

I've identified a few placebles that do not seem to persist as indicated below along with the date I confirm them to despawn. I would love to see some sort of running tracker but I have no idea how to make one where admins can see a list and it can be edited by most. Anyway.

To Reproduce
Steps to reproduce the behavior:

Military Storage Crates (crafted w/ nails + planks) - 5 Feb 22

Craftbench (crafted) - 5 Feb 22

Woodblock (crafted log+hacksaw) - 5 Feb 22

Sink (kit?) I don't have a screenshot but it's the one that looks like a sink on the wall. - 5 Feb 22


Medieval (Cage? it's some weird name) -- 2 Feb 22

Brown Camp House (presumable others too) -- 2 Feb 22

Rusted Caravan Wagon -- 3 Feb 22

Screenshots

Military Storage Crates (crafted w/ nails & planks) - 5 Feb 22
20220205183705_1

Craftbench (crafted) - 5 Feb 22
20220205152731_1

Woodblock (crafted log+hacksaw) - 5 22 Feb
20220205175440_1

Medieval (Cage? it's some weird name)
20220201224804_1

Brown Camp House (presumable others too)
20220202130034_1

Fixed Placeless

Camonet Shelter SN (presumably all others too) -- Confimed Fixed 5 Feb 22

Kuru disease persists - Intent to get rid of the mechanic fully

Kuru still can be contracted after eating human meat (dropped by the red hood zombie guy). I have not tested same meat obtained from other sources such as other players.

I have tried consumption of dried and cooked "meat" and they both seem to cause kuru. I had not tried raw meat, but I don't see why a different result would be achieved.

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